Hello all, I am new to enworld. I have been looking for helpful ideas on how to come up with the ideas for the individual sessions in a campaign.
I have a campaign thought up but, except for some of them, I am having trouble coming up with ideas for what (in general) I want to happen at this part in the main storyline. Keeping in mind, I KNOW things can change when players get involved.
For example:
Overall storyline, a country has plans on invading its neighbors.
Now I don't want the players to just stumble on an army with plans on invasion, I might want to figure out how they might get to, or have a reason to visit the country in the first place.
Then I might want to specify in general what I want to have happen while they are in the country(leaving room for the unexpected from them).
One session I might want them to stumble(or be stumbled on) by some scouts from the army(this might work with a Random Encounter though).
One session might be having to convince the other country that there is going to be invasion, maybe trying to counter a traiter in that country.
Now this is just an example, but for the Mutants & Masterminds campaign I have planned, I am running into a blank on what some of the session ideas could be.
What methods/thoughts/whatever do some of you use when you run into a little thinking trouble like this?
I have a campaign thought up but, except for some of them, I am having trouble coming up with ideas for what (in general) I want to happen at this part in the main storyline. Keeping in mind, I KNOW things can change when players get involved.
For example:
Overall storyline, a country has plans on invading its neighbors.
Now I don't want the players to just stumble on an army with plans on invasion, I might want to figure out how they might get to, or have a reason to visit the country in the first place.
Then I might want to specify in general what I want to have happen while they are in the country(leaving room for the unexpected from them).
One session I might want them to stumble(or be stumbled on) by some scouts from the army(this might work with a Random Encounter though).
One session might be having to convince the other country that there is going to be invasion, maybe trying to counter a traiter in that country.
Now this is just an example, but for the Mutants & Masterminds campaign I have planned, I am running into a blank on what some of the session ideas could be.
What methods/thoughts/whatever do some of you use when you run into a little thinking trouble like this?