Li Shenron
Legend
Just for the fun of it, I am thinking about grouping up a pool of core classes to be used in a hypothetical setting, just to see if I can make a nice set of character options without going too far from casual D&D.
Some basic keys of the setting:
- inspired by european early dark ages (e.g. 1000-1200 AD)
- technology, travel, culture and knowledge are limited
- common wars between the armies of different kingdoms
- spellcasting is available to a very minority of the people
The target is a list of about ten classes to cover all the adventurer's needs, to be compiled by (1) using some existing classes, (2) banning some existing classes, (3) modifying some existing classes and (4) introducing some new classes. The last two points should not result in a monumental work possibly...
Here's my list of classes that I am thinking about (after preliminary thought), with more explanation coming in the next posts:
Only 3/10 spellcasting classes to keep magic to a minority.
Aristocrat, Fighter, Rogue and Sorcerer are basically unchanged from the standard.
Barbarian is almost the same, but I'm thinking about replacing the Rage with something else.
Cleric and Druid use the spontaneous casting variant from UA, to reduce the spells known.
Paladin is heavily changed (and eventually renamed to Templar) and does not cast spells.
Archer and Knight are new classes to be designed from the Fighter.
Some basic keys of the setting:
- inspired by european early dark ages (e.g. 1000-1200 AD)
- technology, travel, culture and knowledge are limited
- common wars between the armies of different kingdoms
- spellcasting is available to a very minority of the people
The target is a list of about ten classes to cover all the adventurer's needs, to be compiled by (1) using some existing classes, (2) banning some existing classes, (3) modifying some existing classes and (4) introducing some new classes. The last two points should not result in a monumental work possibly...
Here's my list of classes that I am thinking about (after preliminary thought), with more explanation coming in the next posts:
- Archer
- Aristocrat
- Barbarian
- Cleric
- Druid
- Fighter
- Knight
- Paladin/Templar
- Rogue
- Sorcerer
Only 3/10 spellcasting classes to keep magic to a minority.
Aristocrat, Fighter, Rogue and Sorcerer are basically unchanged from the standard.
Barbarian is almost the same, but I'm thinking about replacing the Rage with something else.
Cleric and Druid use the spontaneous casting variant from UA, to reduce the spells known.
Paladin is heavily changed (and eventually renamed to Templar) and does not cast spells.
Archer and Knight are new classes to be designed from the Fighter.