Campaign setting for 4e


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I think that Blizzard Entertainment's Diablo I & II setting of Sanctuary would offer a great world for the Points of Light. The return of the Great Evils has corrupted the wilderness and has seen the return of supernatural evils, all but scattered, isolated, and fortified settlements remain. It would be relatively easy to work in the Feywild and Shadowfell into the cosmology, and have most of the demihumans come from there.
 

I will begin just with Fallbrook/Nentir Vale as we learn the system and then choose from three options:
  • Start over in the Wilderlands
  • Insert Fallbrook/Nentir into Wilderlands and continue
  • Continue by expanding Nentir Vale
 

Titan from Fighting Fantasy, in particlur- Allensia. The party starts off around Solomnias with levels 1-10 doing various FF gamebook-like adventures- Forest of Doom (drow!), City of thieves (Blacksand!), Island of the Lizard King (Lizardmen! A Volcano!), Temple of Terror (Yuan-Ti!), Deathtrap Dungeon (It's a Dungeon!) I'm using some of the 3rd ed module versions that were made. The end of the heroic level will be stopping Bathes Dire in his Citadel of Chaos from invading Allensia (and mabye a sidetrip to vis Zador the Warlork of Firetop Mountain).

Paragon and it's off to to explore the area of Creature of Havok, introduction to Spelljammer (The Galleykeep) and off to spelljamming in the heavens.

I foresee Planscape being 20-30 eventually.
 
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