Campaign Setting Info: What do I still need...

One thing I recommend asking yourself before you get going: how do these things look from the different points of view of the cultures/groups/races in your world? How is the history different, how are the maps different, how are the gods different, etc.? Knowing how people think things work is as important as how things actually work if you're making a setting.
 

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Ok, I added Economy (taxes and coins), Religion (common deities), Famous People, Famous Locals, Imp Cities, and PC creation Rules/Houserules.

Whew. Anything else?
 

Technology level and disparity.

Trade routes and traded goods.

Biases and prejudices.

Take something and make it rare.

Major and minor rumors.
 

Sounds great. Just remember not to "over plan", try to incorporate some of your PCs ideas, too. They are the stars of your campaign world, after all. Please don't make your powerful NPCs as the protaganist, they should be ancillary characters, in the background most of the time.

BiggusGeekus said:
By the way, I like the map you selected. A pet peeve of mine is "map sized maps": maps that have landmasses that pretty much occupy a standard sheet of paper. Another pet peeve is world histories with thousand year gaps in them. Drives me buggo.

I personally don't have a problem with that (I personally do it), as long as your scale is revelant. You could one page map of the continent (say 500 miles per inch), then you zoom for kingdom at one page which is 25 miles to the square inch or some other measure. Of course, if you reverse the scale it won't make sense.

The rest of your advice is sound. I agree about the history gaps. Not only are gaps annoying, in most cases, the history is irrevelant. Why does Hero X care that Hero Y lived ten-thousand years ago and his favorite color was blue?
 

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