Campaign Setting that would work nice with Grim Tales?


log in or register to remove this ad

The short run Tellios comic was airships, pirates/swashbucklers, not so much flintlocks but they wouldn't be out of character. The imagery was good, and the story was good until the last 2 issues, but apart from that ... great visual impetus for what you're after.
 


Hrm. I've never seen/read Nausicaa. I looked it up ... seems to be a manga and an anime, and I usually like Miyazaki's stuff, but haven't seen much of his older work that hasn't been distro'd widely in the states.

Hrm.

--fje
 

HeapThaumaturgist said:
Hrm. I've never seen/read Nausicaa.

In terms of tech it's a little closer to WWII, but you could bump back the gunpowder tech level to Princess Mononoke and it would still work.

If you like Princess Mononoke... well, Nausicaa is about 1000 times better. (Pardon the hyperbole, it's that good...)


Wulf
 

HeapThaumaturgist said:
Hrm. I've never seen/read Nausicaa. I looked it up ... seems to be a manga and an anime, and I usually like Miyazaki's stuff, but haven't seen much of his older work that hasn't been distro'd widely in the states.

Hrm.

--fje

Just make sure you read the manga rather than see the poorly dubbed, cut to pieces anime version. I have wanted to do Nausicaa as an RPG setting for a long time, have never got around to it. The setting is more Mad Max mixed with 'Arzach (the old Moebius graphic novel) than flintlock/airship/pirate. Prop-driven or jet aircraft, guns, giant mutant bugs and fungi -- good times.

If you can sit on your hands for a few months, my longstanding 17th century alt-history North America campaign is being published by Atlas Games in early '05 as Northern Crown. It has airships, flintlocks, and pirates. Not to mention witches, musketeers, tomahawks, automaton soldiers, secret masonic societies, and pistols at dawn.
 

dougmander said:
If you can sit on your hands for a few months, my longstanding 17th century alt-history North America campaign is being published by Atlas Games in early '05 as Northern Crown. It has airships, flintlocks, and pirates. Not to mention witches, musketeers, tomahawks, automaton soldiers, secret masonic societies, and pistols at dawn.

Now I want to hear more about that. Nonetheless, is it for Grim Tales or typical D&D?
 

It's based on d20 System, not d20 Modern. I wrote it to be easy for anyone who has played 3.5e to feel comfortable rolling up a character and diving in. Most of the core classes are available, but there are also six new core classes and a number of new prestige classes too.
If you have read REH's Solomon Kane stories or J Gregory Keyes' Age of Unreason, or if you have seen Brotherhood of the Wolf or Sleepy Hollow, that will give you an idea of the feel of the setting: lots of swordplay, black powder weapons, clockwork tech/enlightenment-era sf, supernatural baddies, baroque style, and relatively light on monsters and magic.
I'd be happy to field any more specific questions.
 

Remove ads

Top