Campaign Setting that would work nice with Grim Tales?

Turanil

First Post
I am still preparing a campaign setting for my tabletop Grim Tales campaign. But work has nearly reached a stop. Now, I am realizing that what I really wish is that I could find a full fledged campaign setting book to use as is. Preferably one without dwarves, elves, and the like. One that would enable heroic fantasy, but I am not adverse to add some futuristic things (firearms, etc.) into it. I think this setting supplement doesn't need to be d20, since for rules I will use GT.

So, anyone has ideas? (with a short description of what this is about).

Thanks :)
 

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Wulf Ratbane said:
Is it bad form to say Slavelords of Cydonia?

Not sure what your timeline is, but it should be out in just a few weeks.

I am looking forward to this book. I hope that Amazon wouldn't take ages to ship it, or that it could be found in my FLGS in Paris. Frankly, this book would be the easiest thing.

Nonetheless, I am still open to other opinions!
 

Wulf Ratbane said:
Is it bad form to say Slavelords of Cydonia?

Wulf -- Book first, pimp later. Shouldn't you be whipping the scribes to get them to copy faster? :p (I would assume it's better for Bad Axe Games if we order it from your website vs. Amazon?)

If you are looking for an 'official' campaign setting for GT, then 'Slavelords' will be it.

OTOH, using the 'Conan' book for fluff and GT for rules would probably match up ok. Using the Midnight setting would work exceptionally well, I think, except you are going to have elves and such.

A 'Deadlands' style thing would probably work, although I'm not familiar with it's D20 implementation. Flavor wise it's right up GT's alley -- firearms, but not much more than the basic stuff, horror, low magic.
 
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The Warhammer setting is really good for Grim Tales. I'm ebaying for the parts of The Enemy Within campaign; can't wait until I can subject my players to the political and diabical intrigues of the Old World...
 

I was also thinking about working up a Warhammer fantasy conversion myself. I think that would be really cool... magic and generally dark and dangerous, combat can be deadly etc
 
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I'm sort of thinking of running a GT game.

Right now the "thoughts" I have for setting, which people have expressed interest in are as follows:

"Hrm. Something with airships. Like, big air baloon galleons."

"Hrm. Something with flintlocks."

"Hrm. Airship PIRATES!"

What has airships, pirates, and flintlocks?

--fje
 

HeapThaumaturgist said:
I'm sort of thinking of running a GT game.

Right now the "thoughts" I have for setting, which people have expressed interest in are as follows:

"Hrm. Something with airships. Like, big air baloon galleons."

"Hrm. Something with flintlocks."

"Hrm. Airship PIRATES!"

What has airships, pirates, and flintlocks?

--fje

Ever read 'Sky Pirates of Callisto' by Lin Carter (#3 in a series, actually)? Very Barsoom-like. Airships, pirates, flintlocks. Aargh.
 
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What has airships, pirates, and flintlocks?

The video game Skies of Arcadia. Was originally for Dreamcast but now it's on GameCube. Great game. If you can check it out, I'm sure you'll get a lot of ideas.
 

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