Lanefan
Victoria Rules
I'll start with a hard-set first adventure after which there's a vaguely-defined storyboard that I use for overarching plotlines and suitable adventure ideas that fit within those plotlines.
However, I'm very much aware that after that first adventure anything can happen, and my storyboard might go out the window in a hurry depending what the players/PCs decide to do and-or where they decide to go. For one campaign, for example, I had an initial storyboard of about 15 adventures that involved a fair amount of city intrigue culminating in an attempt to overthrow the King. Four adventures in, however, the PCs decided to head up-country instead and they ended up leaving the area for over a year. Wheeeee - out the window went that storyboard, replaced with a series of not-always-connected (or coherent!) stand-alone adventures until another storyline presented itself later.
That said, the overall paradigm I try for is a big sprawling campaign with multiple parties operating in the same setting, sometimes meeting and interweaving with each other and maybe even with a common-to-most home base, such that various different things can be going on at once. Kind of like troupe or West Marches play, except the players don't change every week and the adventures last for several (or more) sessions each.
However, I'm very much aware that after that first adventure anything can happen, and my storyboard might go out the window in a hurry depending what the players/PCs decide to do and-or where they decide to go. For one campaign, for example, I had an initial storyboard of about 15 adventures that involved a fair amount of city intrigue culminating in an attempt to overthrow the King. Four adventures in, however, the PCs decided to head up-country instead and they ended up leaving the area for over a year. Wheeeee - out the window went that storyboard, replaced with a series of not-always-connected (or coherent!) stand-alone adventures until another storyline presented itself later.
That said, the overall paradigm I try for is a big sprawling campaign with multiple parties operating in the same setting, sometimes meeting and interweaving with each other and maybe even with a common-to-most home base, such that various different things can be going on at once. Kind of like troupe or West Marches play, except the players don't change every week and the adventures last for several (or more) sessions each.