Kanegrundar
Explorer
I selected the Melting Pot, A little of All of the above (which seems like the same option really), and Something different.
The fantasy campaign put together a lot of different material together: D&D, AU, OA, Diablo, Everquest, Chaositech as well as species and monsters from Star Wars, Farscape, and others. The world is an ever-expanding plane made up of survivors from a multiverse-spanning cataclysm. The survivors are implanted on a plane that looks and acts like a Prime Material world, but it expands to include new "refugees" as their homeworld is overtaken by the cataclysm...at least that the most widely held theory.
The primary campaign is a post-apocalyptic psuedo-Rifts setting using D20 Modern as a base (but will include bits from D20 Future when it comes out). There is a little bit of everything in it as well. Power armor, Jedi Knights, mages, monsters, and mutants. It's been a LOT of fun so far.
The final campaign is a more Dark*Matter/Call of Cthulhu/Delta Green setting that we run only every so often. It uses D20 Modern as a base with Sanity rules from CoC. I still throw in a few D&D monsters in from time to time, though.
Needless to say, I love D20! I can run pretty much the precise game that i want with little fuss. Once D20 Future comes out, my dream settings will be totally realized! No more cobbling together various systems for cybernetics, mutations, and such...that is, if I like the way D20 Future handles such things as opposed to Darwin's World and Gamma World (mutations and Nanotech) and Star Wars (cybernetics from the Hero's Guide).
Kane
The fantasy campaign put together a lot of different material together: D&D, AU, OA, Diablo, Everquest, Chaositech as well as species and monsters from Star Wars, Farscape, and others. The world is an ever-expanding plane made up of survivors from a multiverse-spanning cataclysm. The survivors are implanted on a plane that looks and acts like a Prime Material world, but it expands to include new "refugees" as their homeworld is overtaken by the cataclysm...at least that the most widely held theory.
The primary campaign is a post-apocalyptic psuedo-Rifts setting using D20 Modern as a base (but will include bits from D20 Future when it comes out). There is a little bit of everything in it as well. Power armor, Jedi Knights, mages, monsters, and mutants. It's been a LOT of fun so far.
The final campaign is a more Dark*Matter/Call of Cthulhu/Delta Green setting that we run only every so often. It uses D20 Modern as a base with Sanity rules from CoC. I still throw in a few D&D monsters in from time to time, though.
Needless to say, I love D20! I can run pretty much the precise game that i want with little fuss. Once D20 Future comes out, my dream settings will be totally realized! No more cobbling together various systems for cybernetics, mutations, and such...that is, if I like the way D20 Future handles such things as opposed to Darwin's World and Gamma World (mutations and Nanotech) and Star Wars (cybernetics from the Hero's Guide).
Kane