DonTadow
First Post
After a month of preperation, we are preparing the first official session of the campaign this weekend. As I read the many threads, I wonder if I am the only one who placed restrictions on races and classes from my interpretation of the book.
Here are my classes
https://sites.google.com/site/chrystaria/classes
From the players guide, it felt like clerics, even if there are religions, are a rarity. I assumed to be so much of a rarity that they would not be a race and neither would be paladin. Instead, I found an awesome physician varient for the Alchemist class and a philospher class to round out the divine classes. Added to this the oracle.
HEre are my races
https://sites.google.com/site/chrystaria/races
It wasn't until I was knee deep in the first campaign that I discovered that there were two types of elves, high elves and wood elves. I assumed because of the rarity of female elves, that half elves would have been "blooded" out a while ago. I also eliminated the half-orc races, out of party reasons. (I am tired of seeing the fish out of the box half-orc in my campaigns). Finally, there is no mention of gnomes, so I assumed them to not exist in this world.
Instead I substituted the big, strong race for a user generated Machina.
Curious as to what others have done as far as restrictions or additions?
Here are my classes
https://sites.google.com/site/chrystaria/classes
From the players guide, it felt like clerics, even if there are religions, are a rarity. I assumed to be so much of a rarity that they would not be a race and neither would be paladin. Instead, I found an awesome physician varient for the Alchemist class and a philospher class to round out the divine classes. Added to this the oracle.
HEre are my races
https://sites.google.com/site/chrystaria/races
It wasn't until I was knee deep in the first campaign that I discovered that there were two types of elves, high elves and wood elves. I assumed because of the rarity of female elves, that half elves would have been "blooded" out a while ago. I also eliminated the half-orc races, out of party reasons. (I am tired of seeing the fish out of the box half-orc in my campaigns). Finally, there is no mention of gnomes, so I assumed them to not exist in this world.
Instead I substituted the big, strong race for a user generated Machina.
Curious as to what others have done as far as restrictions or additions?