Kid Charlemagne
I am the Very Model of a Modern Moderator
In an off-handed comment to one of my players, I expressed the idea of running a game with the players only having alternate classes as options. I want to consider this a little further - and I want to create a list of good alternate core, 20-level classes. Of course this is all theoretical right now - I've got way more campaign ideas than time, so who knows if it will ever happen. If I were to do it, it would probably be in a slightly horror-themed campaign, possibly run in the Wilderlands of High Fantasy from Judges Guild.
I don't want to just open it up to any core class at all - I want to create a group of classes for the players to choose from that fit the usual archetypes reasonably well. I'd like 5-6 versions of each of what I see as the four main class types - fighting, magic-wielding, skill-based, and divine. I want to avoid the simpler alt-classes - Monte's alt-sorceror doesn't excite me, but Monte's alt-bard is different enough, for example.
First, what do you think of the idea? And secondly, what are some good alternate core classes for me to use?
I don't want to just open it up to any core class at all - I want to create a group of classes for the players to choose from that fit the usual archetypes reasonably well. I'd like 5-6 versions of each of what I see as the four main class types - fighting, magic-wielding, skill-based, and divine. I want to avoid the simpler alt-classes - Monte's alt-sorceror doesn't excite me, but Monte's alt-bard is different enough, for example.
First, what do you think of the idea? And secondly, what are some good alternate core classes for me to use?