Anyway, I had hoped to put this in the Plots/Places forum, but it looks like it has been dissolved, so I'll post it here.
Basically my plan is to create a campaign world from scratch using the Dungeoncraft articles by Ray Winninger as my guide. Hopefully along the way I can get some useful comments and suggestions from the fine folks at EnWorld. I may possibly mention the articles from time to time, and if you want a copy feel free to ask and I'll send you one or someone else on the board will, as that is where I got my copy. Also, I appologize in advance as I'm probably going to ramble and my thoughts may not be put together in a nice formatted fashion.
Anyway here goes.
Step 1: Campaign World Hook
I have a vision for my campaign but I can't quite nail it down into a hook. Basically my goal is to have a world that is very similar to George R.R. Martin's "Game of Thrones." A very low magic, gritty medieval feel. Right now I'm not sure how that's going to play out in PC classes or how I'm going to maintain that feel, but that is what I'm going for.
Things that I want to have in my game: Several kingdoms all ruled by a single king. An ancient wall that was built to block invaders, that spans across one side of the kingdom. Lot's of politics and backstabing. Monsters are only heard of in myth and legend. So, for my campaign I'll have two initial hooks.
1) Race - Only humans are going to be a playable race. All the other DnD races are not available for play and may or may not exist. Humans will be the dominant race.
2)Culture - Medieval culture; although DnD is already knee deep in Medieval culture I want to take it a step further, scale down the power level and really immerse my PC's in a low magic world with nobles, knights, peasants and all that feudalism has to offer.
Now, I haven't really fleshed out much of my campaign yet but at least I've formed an idea in my mind of what kind of campaign I want to run. So following the 2nd rule of dungeoncraft, everytime you create a piece of your campaign world you should create at least one secret. This will be something that hopefully some day my players can come to discover. I'm not too sure where I want to go with the game yet. Obviously I want monsters to remain mythical but yet to exist in some extent exist, but that secret is a little obvious, I'll need something a little more unique. Also, another avenue to take would be for some secret involving the wall.
Secret #1: The Wall; Perhaps the wall was built by the humans to protect them from something, or perhaps it was already there and the humans fled beyond it's protection from something. That then brings up the whole question of who or what built the wall in the first place. I think I'm leaning towards the humans fleeing something or someone and seeking solace behind the wall. What could they have been fleeing?
Secret #2: Enslavement; Perhaps a long time ago the human race was enslaved by some other race and eventually some artifact/hero helped them achieve their freedom.
Well as you can see I don't really have a clear direction at this point, but my goal is to keep posting as I keep developing and hopefully get some useful help and comments from the people here.
Delgar
Basically my plan is to create a campaign world from scratch using the Dungeoncraft articles by Ray Winninger as my guide. Hopefully along the way I can get some useful comments and suggestions from the fine folks at EnWorld. I may possibly mention the articles from time to time, and if you want a copy feel free to ask and I'll send you one or someone else on the board will, as that is where I got my copy. Also, I appologize in advance as I'm probably going to ramble and my thoughts may not be put together in a nice formatted fashion.
Anyway here goes.
Step 1: Campaign World Hook
I have a vision for my campaign but I can't quite nail it down into a hook. Basically my goal is to have a world that is very similar to George R.R. Martin's "Game of Thrones." A very low magic, gritty medieval feel. Right now I'm not sure how that's going to play out in PC classes or how I'm going to maintain that feel, but that is what I'm going for.
Things that I want to have in my game: Several kingdoms all ruled by a single king. An ancient wall that was built to block invaders, that spans across one side of the kingdom. Lot's of politics and backstabing. Monsters are only heard of in myth and legend. So, for my campaign I'll have two initial hooks.
1) Race - Only humans are going to be a playable race. All the other DnD races are not available for play and may or may not exist. Humans will be the dominant race.
2)Culture - Medieval culture; although DnD is already knee deep in Medieval culture I want to take it a step further, scale down the power level and really immerse my PC's in a low magic world with nobles, knights, peasants and all that feudalism has to offer.
Now, I haven't really fleshed out much of my campaign yet but at least I've formed an idea in my mind of what kind of campaign I want to run. So following the 2nd rule of dungeoncraft, everytime you create a piece of your campaign world you should create at least one secret. This will be something that hopefully some day my players can come to discover. I'm not too sure where I want to go with the game yet. Obviously I want monsters to remain mythical but yet to exist in some extent exist, but that secret is a little obvious, I'll need something a little more unique. Also, another avenue to take would be for some secret involving the wall.
Secret #1: The Wall; Perhaps the wall was built by the humans to protect them from something, or perhaps it was already there and the humans fled beyond it's protection from something. That then brings up the whole question of who or what built the wall in the first place. I think I'm leaning towards the humans fleeing something or someone and seeking solace behind the wall. What could they have been fleeing?
Secret #2: Enslavement; Perhaps a long time ago the human race was enslaved by some other race and eventually some artifact/hero helped them achieve their freedom.
Well as you can see I don't really have a clear direction at this point, but my goal is to keep posting as I keep developing and hopefully get some useful help and comments from the people here.
Delgar