Aus_Snow
First Post
That your players are more into the 'hack and slash' is not necessarily a problem. Just make the adventures more action-oriented. 
For inspiration, it's different for each DM (yeah, duh, I know) but I'll suggest a couple of things, and you can see if any of them work for you. Like. . .
Study an adventure/module or two, that you really like or admire, figure out what the best things about it [or them] are, and try to emulate these features, shamelessly even, if you like. What is it that makes them interesting / made them work for your group / makes them cool, fun, etc. ?
Steal shamelessly (see a pattern here?) from stories, TV, movies, comics, whatever. Seriously - everyone does this anyway, so you might as well make it official, and get more out of it in the process.
Check out things like the Roleplaying Tips site, Treasure Tables site, Dungeoncraft series of articles, and any other DM advice type stuff that's out there [like this one I just stumbled upon, maybe]. Some of it is really good! Or, some might suit your tastes and needs, more to the point.
Likewise, some of the threads that are long gone on these very forums, but still accessible via searching with Google (just put a space then 'site:enworld.org' [without the quote marks] after your search terms in Google), or this site's own search function if you're a community supporter. Alternatively, there's this nifty little site.
I'll see if I can dig up some of those threads myself, and if anything leaps out, I'll post a link here.
Unless you're totally happy running ready made stuff though, don't give up - and have fun with the task if possible; makes it much more pleasant.
And, in case it's an issue, don't judge your work too harshly (or be too much of a perfectionist, in other words). Really, this can be a killer.

For inspiration, it's different for each DM (yeah, duh, I know) but I'll suggest a couple of things, and you can see if any of them work for you. Like. . .
Study an adventure/module or two, that you really like or admire, figure out what the best things about it [or them] are, and try to emulate these features, shamelessly even, if you like. What is it that makes them interesting / made them work for your group / makes them cool, fun, etc. ?
Steal shamelessly (see a pattern here?) from stories, TV, movies, comics, whatever. Seriously - everyone does this anyway, so you might as well make it official, and get more out of it in the process.

Check out things like the Roleplaying Tips site, Treasure Tables site, Dungeoncraft series of articles, and any other DM advice type stuff that's out there [like this one I just stumbled upon, maybe]. Some of it is really good! Or, some might suit your tastes and needs, more to the point.
Likewise, some of the threads that are long gone on these very forums, but still accessible via searching with Google (just put a space then 'site:enworld.org' [without the quote marks] after your search terms in Google), or this site's own search function if you're a community supporter. Alternatively, there's this nifty little site.
I'll see if I can dig up some of those threads myself, and if anything leaps out, I'll post a link here.
Unless you're totally happy running ready made stuff though, don't give up - and have fun with the task if possible; makes it much more pleasant.

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