• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Campaigns based on more obscure geographical regions

It didn't entirely happen on purpose, but the area my characters are from and started in in the campaign I'm currently DMing has a distinctly Ozark feel. At least, to me it does.
 

log in or register to remove this ad

Goblin Lands

I have been given a small part of the world I play in, Turna, in which to stage my campaign ellement "the Goblin Lands." The goblin lands is shaping up to be a some what political endeavor based appon colonial efforts in Africa and south america. Certain things such as Tomatos and Cinamon, are a give me, but other issues such as Tobacco are somewhat more playable. what would a fantasy style cigar or chaw bring about?
just a thought if you are thinking of playing in a setting alternate to midevil Europe, does the fantasy midevil Europe exist, and are the players from there or is the entire setting different?
 

Olgar Shiverstone said:
Like totally, dude. I've considered a campaign set in a pseudo-medieval San Fernando Valley.

Wasn't that the basis for Eberron?


;)


Monte Cook's Arcana Unearthed has a nice dollop of India tossed in.
 




WotC did Mahasarpa

http://www.wizards.com/default.asp?x=dnd/we/20011019a

Basically, its India/Burma/Thailand... as far as I can tell.


Under TSR, in the world of Mystara, there is the Savage Coast setting. Along the Savage Coast is a nation that is a knock-off of aboriginal Australia, called Wallara. There is a nation called Nimmur that is a knock-off of Sumeria. There are clans and tribes of Orcs that are scattered everywhere, one is polynesian, another is pictish, another is central asian. There are goblins and gnolls along the Savage Coast that are analogues of Amerindians. Lastly, along the Savage Coast are the City-States, which are analogues of southern Slavic states.

Mystara is filled with rarely used cultures. Elsewhere in the planet, you can also find the Atruaghin Clans (Amerindians), Sind and Jaibul (Indian subcontinent), Pearl Islands (Polynesians), Ethengar (Mongolia under under the Khans), Ulimwegu (Sub-saharan Africa).


Regards,
Eric Anondson
 

I've had campaigns set in Polynesia, the medieval Kingdoms of the Sahel (aka the Sudan - the area between the Sahara and what most consider sub-saharan africa) and the Yuan (Mongol) Empire after Genghis (which touched on Slavic lands)

I also created a setting which was Europe in the 15th/16th century and had the PCs based in Austria with the Ottomans to the South, the wild (and haunted) Slavic lands to the East and Cromwells Protectorate occupying England and Northern France but harried by the Sidhe of Scotland and Eire (unfortunately I only fot to play one shot adventure in it)

I'd personally love to play in a Slavic setting

oh and I thought Mystara's casting of the Pearl Islands as a fantasy tourist destination was somewhat insulting to Polynesian culture.

Thats also my main 'issue' with non-western settings they often lack depth and the players tend to play straight DnD culture regardless of setting (ie its a lot harder to get the immersion when people haven't quick 'got' the culture)...
 

Another setting I'd love to see developed is the era of the British 'Factorys' in Moghul India (8th century) - Clides War and all the rest
 

One setting that I think is seriously under-appreciated is the eastern Mediterranean in Classical times, particularly the lands around the Aegean, but also Egypt and Asia Minor. The world as Herodotus desccribed it in the Histories is just screaming to be made into a fantasy RPG setting. Gene Wolfe already used it as a setting for his fantasy novels Soldier of the Mist and Soldier of Arete, and I hope that with a little help from the popularity of the movie Troy I might see it done. Or see GURPS Greece re-printed.

Neurians rule!
 

Into the Woods

Remove ads

Top