Evilhalfling
Adventurer
The players start out as apprentices or indentured servants to the court magi of a backwater province. He sends them on errands to gather items belonging to a vanished archmage. Each item is dangerous to the wielders sanity. Other mysterious wizards compeate for some of the items. Assuming the PCs are sucessfull their mentor slips further from sanity. Eventually the old ruler is killed by a creature of chaos, and the Magi takes over. The mysterious wizards are revealed to be invaders from the far realm, the apprentices of the vanished archmage (now an Epic Psudonatural) and the court magi who was orginally against them is eventually converted. (or talked out of his quests for more of the items)
Party enters a town cut off from magic, looking for an item that is dangerous to sanity.
In many taverns they hear stories of the town fool. He is the only one who knows where it is but only the local girl with a crush on a PC can get it for them.
Army Grunts serve at a outpost that guards the realms of men from humanoids, slowly find out that true evil comes from men, either thier superiors or the people that they are trying to protect.
Party enters a town cut off from magic, looking for an item that is dangerous to sanity.
In many taverns they hear stories of the town fool. He is the only one who knows where it is but only the local girl with a crush on a PC can get it for them.
Army Grunts serve at a outpost that guards the realms of men from humanoids, slowly find out that true evil comes from men, either thier superiors or the people that they are trying to protect.
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