...but thatlike half of what WotC publishes? The "plots" are loose suggestions, mainly.The middle ground option.
Since economics dictates that we don't get adventure modules anymore, I'd like the hardbacks to be like ghosts of saltmarsh: a series of loosely connected single adventures with notes on his to link then together into a full campaign.
Can you define campaign then as well? Because "campaign" as a product when it's not used with "adventure path" can't be described as "long" since it's not anything serial. So I don't understand what you mean by it.An anthology is a collection of poems, stories, or other things; in this case adventures.
No.
Yeah, thematically linked anthologies is what I like, still plug and play but linked enough that I can scatter ideas and eastereggs where I want themI like the Ghosts of Saltmarsh approach. A bunch of thematically and potentially narratively linked adventures that can be played through like a campaign but capacious enough to allow for the inclusion of other material and skipping the adventures you don't like without having to change much, if anything.
Mr. Chairman, I'd like to second this question if I may.Can you define campaign then as well? Because "campaign" as a product when it's not used with "adventure path" can't be described as "long" since it's not anything serial. So I don't understand what you mean by it.
Mr. Chairman, I'd like to second this question if I may.
Since economics dictates that we don't get adventure modules anymore,