D&D 5E Campaigns or adventure anthologies?

Do you prefer campaigns or adventure anthologies?

  • Campaigns

    Votes: 28 35.0%
  • Adventure anthologies

    Votes: 52 65.0%


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The middle ground option.

Since economics dictates that we don't get adventure modules anymore, I'd like the hardbacks to be like ghosts of saltmarsh: a series of loosely connected single adventures with notes on his to link then together into a full campaign.
...but thatlike half of what WotC publishes? The "plots" are loose suggestions, mainly.
 

An anthology is a collection of poems, stories, or other things; in this case adventures.


No.
Can you define campaign then as well? Because "campaign" as a product when it's not used with "adventure path" can't be described as "long" since it's not anything serial. So I don't understand what you mean by it.
 

They're both worthless to me aside from the tiny smatterings of new mechanics. I'm pretty much done buying anything 5E D&D unless its a break away from the campaign setting, super adventure, Xanathars/Tashas type supplement. I just find 5E's release schedule and format (hard covers), boring. I'd love to see a short 32 pg book along the lines of 2E's Den of Thieves or Bastion of Faith.
 


I like the Ghosts of Saltmarsh approach. A bunch of thematically and potentially narratively linked adventures that can be played through like a campaign but capacious enough to allow for the inclusion of other material and skipping the adventures you don't like without having to change much, if anything.
Yeah, thematically linked anthologies is what I like, still plug and play but linked enough that I can scatter ideas and eastereggs where I want them
 

So I prefer the campaigns because I am a lazy, lazy man and usually don't want to put in the effort to make a whole campaign but I also like having long running campaigns with overarching plots. I've run 4 of the Campaigns that wizards have put out and while I usually end up changing a LOT of stuff having the bones of the campaign there to put some structure to the campaign is really helpful.

I tried Tales from the Yawning portal once and just couldn't get into the episodic disconnected feel of it. Admittedly I have stolen dungeons from it to run in other games so I do get some use out of them. Just not as much.
 

Can you define campaign then as well? Because "campaign" as a product when it's not used with "adventure path" can't be described as "long" since it's not anything serial. So I don't understand what you mean by it.
Mr. Chairman, I'd like to second this question if I may.
 

Mr. Chairman, I'd like to second this question if I may.

"Campaign" is the word WotC uses to describe their hardcover "long continuous adventure spanning many levels" D&D books.

"Adventure Path" I assume is a Pathfinder or perhaps 3E/4E term since I haven't seen it used on any WotC product since I returned to D&D in 2017 after a 20+ year break, and also was not a term I encountered prior to that break when playing from '86-'94. It has definitely never been used by WotC in the 5E era, and I can't recall it ever being used in the 1E or 2E eras, when we used the word "campaign" in the same way that 5E uses it.

I prefer the campaign books largely because I can create my own short adventures.. I don't think I could write my own Curse of Strahd, Tomb of Annihilation, or Rime of the Frostmaiden by myself.
 
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