There was talk of something along these lines (at least for travelling) in the Legends & Lore articles during the run-up to 5e's release. Hopefully we may see it in the DMG.
...or in the PHB pp182-183.
There was talk of something along these lines (at least for travelling) in the Legends & Lore articles during the run-up to 5e's release. Hopefully we may see it in the DMG.
I have heard of mutant ninja turtles attacks and don't under estimate squirrels. Just saying.![]()
It raised several questions around setting up an effective camp in 5E:
1) Not really a question, but even having another character on watch doesn't seem like it would have helped too much. Being asleep (i.e. unconscious) is nasty bad.
2) What's a reasonable DC for waking up sleepers by yelling? My gut says its "hard", so DC 20. A couple players felt that was too high. Since everyone rolled under 15 or over 20, it wasn't an issue. Feedback welcome, though.
3) Can Alarm be used to effectively protect a camp? It says 20' cube, which isn't much more warning than the rogue had when he yelled. It would have made the "yelling" automatic, but a larger area still seems better. Can the 20' cube be reshaped, say, to a 5' think ring/square that's hollow in the middle. That seems against both RAW and intent, IMO.
4) Does wearing armor negate a long rest (i.e. sleep)? Could the tanks still wear light armor and sleep?
5) How deep is elven trance? I read it as still being effectively asleep. The advantages are that the elf only needs 4 hours and doesn't need to remove armor or lie down.
6) Do familiars need any down time? I ruled that they needed some recharge, so they disappeared for a few hours, but were around for their masters' watch.
7) Any other thoughts on avoiding a dirt nap when taking a long nap in 5E?
As for lighter armour, it depends. "Leather" is not real historical armour, so it depends on how you envision it. If it's like a leather jacket or coat, then they probably can. Real leather armour, in so much as it existed at all, was boiled leather (or otherwise hardened) and would have been very inflexible - so similar to metal armour, really. I don't think D&D leather is intended to be like this, though.
for leather armour, I'd probably rule that they can sleep in it, and metal definitely not, but of course it's up to you how it works in your game world's reality. Perhaps even metal armour is comfortable enough to sleep in (maybe Elven or Dwarven craftsmanship makes for super flexible but tough armour, for example).