FitzTheRuke
Legend
Aloïsius said:Because at 0 hit point, you are 3 roll away from being dead. Sure, you can stabilize (with a 10 ), but the need to stabilize imply that you are dying and that the wound is a serious one.
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You misunderstand the dying rules. You do NOT stabilize on a 10. You simply don't come any closer to dying. Next round you roll again.
However, you're point stands on a roll of a 20, in which you can be dying a round before (with two failed checks! One more and you're toast!) and now you're up at 1/4 HP.
I however look at it as "you were only dying if you die." The two failed saves count for nothing, but the character thinking "Oh, s#1t is THIS it for me?" and then catching his wind and realizing that it wasn't as bad as he feared.