Patryn of Elvenshae
First Post
reveal said:Sorry to not live up to your standards.
Yeah, me, too.
That's what I'm talking about. Because you interpret the rules differently, you will never accept the answer unless it meets your interpretation.
That's not true. In fact, I have, in the past, changed my answers to various questions based on the Sage's and, more particularly, Hyp's answers (among others).
I've changed it, however, when they've had the right supporting materials to back up their answers. The Sage, in this instance (and, unfortunately, others) doesn't have the supporting material to make a convincing case.
If he did, I'd go with it (as I have in, say, the case of Practiced Spellcaster). He hasn't, so I won't.
Hell, I'll even change my mind to your interpretation if you can back it up.

EDIT:
To expand, Practiced Spellcaster increases a character's Caster Level in a given class by +4, up to a maximum of his or her hit dice. So, a Fighter 4 / Wizard 4, with the feat, would have a CL of 8.
The question was, "When do you apply the increase?"
Possible answers are "At level up," "Last," etc. This is particularly important in the case of the Wild Mage, a character who suffers a permanent -3 penalty to their CL, but increases it by +1d6 whenever they cast a spell.
The Sage's answer was something like, "Whenever it is most beneficial to the character." In the case of the wild mage, it means you roll their effective CL for a given spell and, if it's less than than their Hit Dice, they get a free CL bump up to their HD or +4.
I have no problems with this particular answer, and have accepted it as "How the rules are meant to work." Why? Because the Sage brough the right info to the table.
FAQ said:Does the bonus to caster level from the Practiced Spellcaster feat (from Complete Arcane and Complete Divine) apply before or after other caster level bonuses (such as those from the Good or Healing domains)?
The bonus from Practiced Spellcaster applies whenever it would be most beneficial to the caster. A 4th-level cleric/4thlevel fighter with the Healing domain and Practiced Spellcaster would cast Conjuration (Healing) spells as a 9th-level caster (base caster level 4th, +4 from Practiced Spellcaster, +1 from the Healing domain). A 4th-level cleric/4th-level rogue with Practiced Spellcaster who activates a bead of karma (from a strand of prayer beads) would cast her spells as a 12th-level caster (base 4, +4 from Practiced Spellcaster, +4 from bead of karma).
And ...
FAQ said:How does Practiced Spellcaster interact with the wild magic class feature of the wild mage (from Complete Arcane)?
The –3 penalty and +1d6 bonus to the wild mage’s caster level are applied as a single step in the process of determining the wild mage’s caster level. Since Practiced Spellcaster’s bonus is always applied when it is most beneficial to the character (see previous answer), a wild mage with Practiced Spellcaster would typically apply the wild magic class feature first (subtracting 3 and adding 1d6 to her caster level) and then add the Practiced Spellcaster benefit, up to a maximum value equal to her character level.
For example, if a 5th-level wizard/4th-level wild mage with Practiced Spellcaster rolled a 1 on the 1d6 bonus to her caster level, her caster level for that spell would be 9th (base 9th, –3 from wild magic penalty, +1 from wild magic bonus, +4 from Practiced Spellcaster up to a maximum equal to her character level). If she rolled a 6, her caster level would be 12th (base 9th, –3 from wild magic penalty, +6 from wild magic bonus; the Practiced Spellcaster bonus would not apply since it would increase her caster level above her character level).
On the other hand, imagine a wild mage whose caster level (before applying the effects of the wild magic class feature) is less than her character level, such as a wild mage with levels of rogue or other non-spellcasting class. She might well choose to apply the Practiced Spellcaster bonus first, before applying the wild magic modifiers. A rogue 4/wizard 5/wild mage 4 would have a base caster level of 9th before any other modifiers are applied. Adding Practiced Spellcaster’s bonus would increase this to 13th, at which point the penalty and bonus from wild magic would be applied. The Sage recommends that players averse to frequently recalculating caster level avoid playing a character with this combination, as it is likely to cause headaches.
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