Dimwhit
Explorer
No, I realized it a few pages back.Infiniti2000 said:Yup, that's our purpose. Thanks for finally realizing our hidden agenda.
The rules forum is fun. I should spend more time in here...

No, I realized it a few pages back.Infiniti2000 said:Yup, that's our purpose. Thanks for finally realizing our hidden agenda.
Dimwhit said:Actually, I don't think it's poorly written at all. It seems pretty clear to me. Some people just don't like the ruling and are looking for ways to discredit it.
Legildur said:As an avid monk fan, I truly wish that I could just read the INA feat and see the monk class referenced in there.
I have no qualms about reading the monk's unarmed strike class ability and rationalising that it only applies to things like casting of magic fang, magic weapon, bless weapon etc or the use of certain potions. After all, it is not a bite/claw/gore etc as natural attacks are defined in the MM.
However, equally I would happily (if I were a DM) rule that INA could apply. I don't think it does, and unfortunately I can't add any rules insight to this entertaining discussion that hasn't already been put forward.
No one has mentioned the martial arts styles from Oriental Adventures. The Fists of Iron (?) style required numerous feats to qualify for and effectively (there's that word again!) gave the same benefits as INA (upped unarmed strike by one die size).
IDHMBIFOM right now, but IIRC the prerequisites were the Power Attack, Improved Sunder, Eagle Claw and one or two other feats, and a minimum strength.
It seems to me that this approach is (albeit under 3.0e) significantly more costly to attain under the styles system than through one simple feat. That suggests to me that INA should not be available to monks as a general rule.
Dr. Awkward said:I don't think that the RAW supports the ruling. Sorry about that.
So he keeps the feat, but loses its effect. Again, I don't see why this is so hard.
Artoomis said:That does indeed seem to say that feats are an effect, albeit a permanent one.SRD said:Originally Posted by srd
IMPROVED SPELL RESISTANCE [EPIC]
Prerequisite: Must have spell resistance from a feat, class feature, or other permanent effect.
Benefit: The character’s spell resistance increases by +2.
Special: A character can gain this feat multiple times. Its effects stack.
Improved Initiative is a feat that grants the effect
A wound generated by a sword is not the sword. We say "I have a wound in my arm inflicted by a sword," not "I have a sword in my arm" (unless, of course, the sword is still lodged there).
turbo said:The feat grants the effect when the feat is taken, as an effect of leveling up, which is the only time that the feat is ever interacted with: the character takes the feat, he has the ability, and that's it for the feat