I've got purple flavor, if that'll work better.![]()
They don't sell the purple Kool-Aid around here anymore.

This is disappointing, as it played a critical role as The Beverage of My Childhood.
I've got purple flavor, if that'll work better.![]()
If they sell red and blue, could you mix them?They don't sell the purple Kool-Aid around here anymore.![]()
Think of it like boxing folks.. sometimes a fighter is 'knocked out' temporarily and laying on the canvas but the sound of the referee counting to eight or his corner yelling is enough for him to regain his focus, get up, and keep fighting.
Death saves aren't what you think they are. They are a narrative device, not a simulation one. It isn't saying "You are dying slowly and each one of these rolls you fail causes your bodies condition to get worse", it is instead saying "You are down on the ground. You might be hurt really badly and about to die or you might simply be knocked out for a couple of seconds. It is a dramatic moment in the story where the 'audience' doesn't know one way or another. From the angle the camera showed, you were hit really hard...maybe your neck is broken. There was certainly a loud noise when you were hit and you fell pretty hard. But then again, you are really tough and you've been through worse... Everyone sits around and watches in anticipation as we use some die rolls to figure out what happened to you."Boxers aren't making death saves. When they are, it takes medics to get them back up, and the match is stopped because they probably won't be able to fight again for an extended amount of time, assuming they live, which, even with a trained team of medics, isn't certain.
Since you're repeating your arguments, I'll repeat mine.Boxers aren't making death saves. When they are, it takes medics to get them back up, and the match is stopped because they probably won't be able to fight again for an extended amount of time, assuming they live, which, even with a trained team of medics, isn't certain.
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But bringing someone back from the brink of death with some encouraging words? I think I've seen Monty Python sketches like that, i.e. it's silly.
Me said:Once again, you're asserting a very strict relationship between the mechanics and the narrative that just isn't there in 4e.
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There's not a 1:1 correspondence of mechanics:narrative in 4e. This was, however, an apparent design goal of 3e.
I can understand if you don't like this separation of mechanics and narrative, but you're arguing the same points over and over again, and I can't believe you don't understand this crucial difference between 3e and 4e yet. The kind of arguments you're making are not persuasive if you're treating 4e as 4e; they're only sensible if you're looking at the 4e mechanics through the lens of 3e's assumptions.
Death saves aren't what you think they are. They are a narrative device, not a simulation one.
To be perfectly clear about this: When you are making death saves, you are NOT dying. You may not even be hurt in any way.
You should read pg 295 of the players handook entitled "death and dying" because that is exactly what the player's handbook says it is. "When your hit points drop to 0 or fewer, you fall unconcious and are dying." I can't be any more clear than that. Anything else people are bringing into this is their imagination and not 4E.