I can do more than imagine the reverse, I can play on a weekly basis.Olgar Shiverstone said:Imagine the reverse -- a cleric with fireball or lightning bolt or other wizard standards. But that's my game -- YMMV.

Thanks to the Domain mechanic, my cleric of Mouqol [Travel, Trickery] has access to a slew of what used to 'wizards only' standards like "Fly", "Invisibility", "Dimension Door", "Teleport", "Confusion", etc.
Plenty of Domain spells come for the Arcane list. Do you do away with that in your games? [not that there's a problem if you do...].
I think the idea of making a few weaker [and/or higher level] Divine analogs to Arcane spells [and vice-versa] is fine. I did it frequeently way back when in 2nd Edition, when I created a homebrew with 17 speciality clerical orders, andneeded to use the mages spell list to create appropriate lists for them.
[edit] Also, there really isn't any good in-game rational for the restriction against arcane healing. If arcane magic can instantaneously reorganize one living thing into another [say via Polymorph], then it aught to be able to fix a boo-boo or two...
Last edited: