Jeph said:And a thing that bothers me about craft and profession: Untrained workers earn more money than those with a +4 skill bonus, the common "good" blacksmith, armorer, or merchant. THIS MAKES NO SENSE WHATSOEVER!
-Jeph
Spatzimaus said:Staffan, look around you. The only people who know anything about History are musicians and people who use magic? Expert is a possibility (or Aristocrat), sure, but in Real Life everyone has a bit of what would translate as a Craft, Profession, or Knowledge skill.Well, one thing to consider is that most people I know (and in the modern western world) have a far better education than the norm in D&D. Another thing to consider is that most people don't actually know all that much about history - they know the basics, but if you ask most people they don't know much in the way of specifics. If applying D&D to the modern world, that would simply be a matter of expanding what is considered "Common knowledge" (which can be known with an Intelligence check).
I do think the only people with comprehensive knowledge of history are people who have dedicated significant parts of their life to studying it, which to me means they have ranks in the knowledge skill. Usually, these are academics which would be represented by Experts in D&D.
Also, for those who want knowledgable non-Wizards/bards/experts, just import the Educated feat from FR. It makes all knowledge skills class skills for you, and gives you a bonus to one of them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.