Edena_of_Neith
First Post
Imagine that I have never played 3.0 or 3.5. Imagine I've never even looked at the books.
I've only played 1E and a smattering of 2E.
To me, the fighter = good THAC0, attacks 1/1 to 3/2, does a lot of damage, has a lot of hit points.
The rogue? Backstabbing. Leather armor. Lousy hit points. %s to do things nobody else can (or wants) to do.
The wizard? Spellbooks. Memorized spells. No armor, no hit points, no attacks worth talking about. If she survives to high level, most powerful character in the game by far.
The cleric? Mr. Healing. Without him, the undead get to the party and procreate some more of their kind.
The bard? 8 levels of fighter + 8 levels of thief = one very mean character, at 1st level. Or, in 2nd edition, Jack of All Trades.
Barbarian? The Big Bad Barbarian. Mess with him, it's Axe, Sword, then squash-you time.
Druids? She entangles you. She calls Earth Elementals on you. She might even use poison. She is a bird, a snake, a tiger. Dis the woods, and you're history.
Illusionists? Scary. My 5th level illusionist with his spectral force creates a wraith, and it level drains all the monsters! (well, they think it did, so they fall unconscious, and we slit their throats.)
Monks? Useless (although the Dragon Magazine Monk was better by far ...)
Psionics? 10 attacks and defenses per round. Tower of Iron Will, anyone? Id Insinuation? Psionic telepathy? Or, in 2E, the psionicist (that's right, leave the nice illithid alone, and you'll be eaten last ...)
Monsters?
They come in 1 HD types, 2 HD types, 3 HD types, and so on.
Some have special attacks that are scary (such as carrion crawlers or ghouls) and some have attacks that are REAL scary (ghosts - 10 to 40 years per hit, ncyademons (sp?) drains attritubes permanently, iron golems (you just can't damage the things ...) and some monsters have attacks that are downright nasty (demilich = autodeath, and it eats your soul: no save, no appeal, giant green slime falls on party, TPK with no recourse, tarrasque shows up and it takes 2 Wishes to kill it.)
Treasure?
You get 1 experience point per gold piece taken home. That's taken home (how much gold a large sack will hold, is another debate.)
If you can't carry the dragon hoard home, that's a problem. Find an answer. And hope to evade the king, who wants his cut of your loot.
Well, you can always sell that +5 plate armor for a lot of gold, and that would count ... but do you really want to sell +5 plate armor?!
-
Ok, how does 4E relate to this?
A 4E fighter is what, in relationship to a 1E fighter?
A 4E wizard, thief, cleric, are what, in relation to the 1E versions?
Experience is won how, compared to 1E? Is it more difficult to earn? Less difficult? By different means?
And etc.
I wish to hear your take, for anyone who desires to respond here.
Edena_of_Neith
I've only played 1E and a smattering of 2E.
To me, the fighter = good THAC0, attacks 1/1 to 3/2, does a lot of damage, has a lot of hit points.
The rogue? Backstabbing. Leather armor. Lousy hit points. %s to do things nobody else can (or wants) to do.
The wizard? Spellbooks. Memorized spells. No armor, no hit points, no attacks worth talking about. If she survives to high level, most powerful character in the game by far.
The cleric? Mr. Healing. Without him, the undead get to the party and procreate some more of their kind.
The bard? 8 levels of fighter + 8 levels of thief = one very mean character, at 1st level. Or, in 2nd edition, Jack of All Trades.
Barbarian? The Big Bad Barbarian. Mess with him, it's Axe, Sword, then squash-you time.
Druids? She entangles you. She calls Earth Elementals on you. She might even use poison. She is a bird, a snake, a tiger. Dis the woods, and you're history.
Illusionists? Scary. My 5th level illusionist with his spectral force creates a wraith, and it level drains all the monsters! (well, they think it did, so they fall unconscious, and we slit their throats.)
Monks? Useless (although the Dragon Magazine Monk was better by far ...)
Psionics? 10 attacks and defenses per round. Tower of Iron Will, anyone? Id Insinuation? Psionic telepathy? Or, in 2E, the psionicist (that's right, leave the nice illithid alone, and you'll be eaten last ...)
Monsters?
They come in 1 HD types, 2 HD types, 3 HD types, and so on.
Some have special attacks that are scary (such as carrion crawlers or ghouls) and some have attacks that are REAL scary (ghosts - 10 to 40 years per hit, ncyademons (sp?) drains attritubes permanently, iron golems (you just can't damage the things ...) and some monsters have attacks that are downright nasty (demilich = autodeath, and it eats your soul: no save, no appeal, giant green slime falls on party, TPK with no recourse, tarrasque shows up and it takes 2 Wishes to kill it.)
Treasure?
You get 1 experience point per gold piece taken home. That's taken home (how much gold a large sack will hold, is another debate.)
If you can't carry the dragon hoard home, that's a problem. Find an answer. And hope to evade the king, who wants his cut of your loot.
Well, you can always sell that +5 plate armor for a lot of gold, and that would count ... but do you really want to sell +5 plate armor?!
-
Ok, how does 4E relate to this?
A 4E fighter is what, in relationship to a 1E fighter?
A 4E wizard, thief, cleric, are what, in relation to the 1E versions?
Experience is won how, compared to 1E? Is it more difficult to earn? Less difficult? By different means?
And etc.
I wish to hear your take, for anyone who desires to respond here.
Edena_of_Neith