The spell to be brought into effect by the contingency must be one that affects the character's person (feather fall, levitate, fly, teleport, and so forth) and be of a spell level no higher than one-third the character's caster level (rounded down, maximum 6th level).
SableWyvern said:That would be Reactive Counterspell.
SableWyvern said:That would be Reactive Counterspell.
mikebr99 said:A broken feat, IMO... YMMV...
kreynolds said:
Is the feat broken or is the counterspell action broken? I'm just asking because I see so many people confuse the two to the point that they don't even remember what they didn't like.
By the way. My mileage has been great with it.![]()
Artoomis said:I am assuming (without checking (always a bad thing) that Reactive Counterpsell costs you your next action, sort of like a reversed Readied Action.
mikebr99 said:It's the feat part that I don't like...
[DM]: the baddie launches a empowered/quickened fireball at you all... [starts collecting dice]...
[player #2]: now just hold your horses... even though I have just finished moving and casting a big spell also... I do have the reactive counterspell feat, so I dispel the fireball...
Why should a spellcaster be able to retroactively deal with something he isn't prepared for, but a non-spellcaster can't... This all comes back to the Reactive Attack house rule feat... and the fact that I wouldn't want either in my games... at least until I see the feats out of ELH (which was your point in that debate kr).