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Can contingency counter spell?

Postie

First Post
If my scorcerer is illusion dependant , he needs to prevent opponents casting true seeing. Could I use true seeing in a contingency to counter true seeing . Is there an alternative?
 

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No, contingency won't work:

The spell to be brought into effect by the contingency must be one that affects the character's person (feather fall, levitate, fly, teleport, and so forth) and be of a spell level no higher than one-third the character's caster level (rounded down, maximum 6th level).

1. True Seeing is 5th level - you'd need to be 15th level (3 times the level of the spell).
2. True Seeing as a counter-spell is not affecting you, a requirement of contingency.

What you need is the counter-spelling feat (sorry, the name escapes me) - that's the feat that lets youy counter-spell without a readied action. That's definately the way to go.
 




mikebr99 said:
A broken feat, IMO... YMMV...

Is the feat broken or is the counterspell action broken? I'm just asking because I see so many people confuse the two to the point that they don't even remember what they didn't like.

By the way. My mileage has been great with it. :D
 

I think Improved Counterspell and Reactive Counterspell are great feats for the defensive mage who specializes in preventing the enemies spells from getting through.

I am assuming (without checking (always a bad thing) that Reactive Counterpsell costs you your next action, sort of like a reversed Readied Action.

Of course, for more fun an NPC bad guy or two should have these feats as well.
 

kreynolds said:


Is the feat broken or is the counterspell action broken? I'm just asking because I see so many people confuse the two to the point that they don't even remember what they didn't like.

By the way. My mileage has been great with it. :D

It's the feat part that I don't like...

[DM]: the baddie launches a empowered/quickened fireball at you all... [starts collecting dice]...

[player #2]: now just hold your horses... even though I have just finished moving and casting a big spell also... I do have the reactive counterspell feat, so I dispel the fireball...

Why should a spellcaster be able to retroactively deal with something he isn't prepared for, but a non-spellcaster can't... This all comes back to the Reactive Attack house rule feat... and the fact that I wouldn't want either in my games... at least until I see the feats out of ELH (which was your point in that debate kr).
 
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mikebr99 said:
It's the feat part that I don't like...

[DM]: the baddie launches a empowered/quickened fireball at you all... [starts collecting dice]...

[player #2]: now just hold your horses... even though I have just finished moving and casting a big spell also... I do have the reactive counterspell feat, so I dispel the fireball...

Why should a spellcaster be able to retroactively deal with something he isn't prepared for, but a non-spellcaster can't... This all comes back to the Reactive Attack house rule feat... and the fact that I wouldn't want either in my games... at least until I see the feats out of ELH (which was your point in that debate kr).

Why complian when it works both ways?

[player #2]: I launch a empowered/quickened fireball at the baddie... [starts collecting dice]...

[DM]: now just hold your horses... even though I have just finished moving and casting a big spell also... I do have the reactive counterspell feat, so I dispel the fireball...


Besides this you can only counterspell as long as you have the spells to do so. Making the spellcasters ever so precious & very limited arsenal deplete all the more rapidly. A Melee based PC/NPC would never run out of swings of the sword/axe/mace whatever, that's why there is no "reactive attack" feat, only AoO's.

Life sucks, then you learn to how play casters, then they die. :D
 
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