Shades of Eternity
Legend
I'm trying to get solid feedback for my free game in the hopes of making it better.
The game's name is Dark Revelations - the Role Playing game.
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Enjoy a fantastic, but familiar world of Necromantic Armies, Texan Witches, Newsie Faeries and Newfoundland Spellcasters.
here's my feeder links.
Dark Revelation - The Role Playing Game - Player's Guide
Dark Revelations - The Role Playing Game - Book of Magic: Guide to Faerily Living (Dead)
Dark Revelations - The Role Playing Game - The Book of Adventure: More Crunch, More Fluff, More Fun
Dark Revelations - The Role Playing Game - Monster Manual: & Book of Danger
Dark Revelations - The Role Playing Game - The Book of Arrogance
Blog (filled with tons of stuff)
http://drevrpg.blogspot.ca/
If I had to sum it up very concisely using other people's games, it is pathfinder/rifts (with a healthy dose of modern d20).
I just dropped the psychic book (inspired heavily by the animated movie Rock and Rule) and would love suggestions on how to make it better.
You guys seem to really know your stuff.
edit: If it's at the wrong forum, feel free to move it.
The game's name is Dark Revelations - the Role Playing game.
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Enjoy a fantastic, but familiar world of Necromantic Armies, Texan Witches, Newsie Faeries and Newfoundland Spellcasters.
here's my feeder links.
Dark Revelation - The Role Playing Game - Player's Guide
Dark Revelations - The Role Playing Game - Book of Magic: Guide to Faerily Living (Dead)
Dark Revelations - The Role Playing Game - The Book of Adventure: More Crunch, More Fluff, More Fun
Dark Revelations - The Role Playing Game - Monster Manual: & Book of Danger
Dark Revelations - The Role Playing Game - The Book of Arrogance
Blog (filled with tons of stuff)
http://drevrpg.blogspot.ca/
If I had to sum it up very concisely using other people's games, it is pathfinder/rifts (with a healthy dose of modern d20).
I just dropped the psychic book (inspired heavily by the animated movie Rock and Rule) and would love suggestions on how to make it better.
You guys seem to really know your stuff.

edit: If it's at the wrong forum, feel free to move it.

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