D&D General Can I use your character for an NPC in my new market?

Gnash the half-orc bandit/thief who won the recent archery tournament. Many people think he and his friends somehow cheated. There were a few too many odd accidents that happened. Such as the cantankerous gnome cook whose cooking pot just exploded throwing steaming hot fruit compote on some of the competition.
 

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The following all may be found in stalls in the market during market days. Stalls are generally employed by both the lowest class of merchant (which these represent) and the highest class (wealthy travelling merchants hawking wares of such rarity and value that even the city has insufficient continual demand for such items). Last names are not in common use amongst the lower class, with most people being known by their trade or a nickname or the name of the village or district of the city in which they reside.

#1: Bulcher the Carpet Monger: Human Ftr1/Exp3

Bulcher is a travelling seller of carpets and tapestries who is seldom in the city for more than a week at a time. The rest of the time he travels to neighboring lands seeking the best homespun and foreign designs at the best prices, often off of ships from distant places. He also buys and cleans and mends used carpets. Big and boisterous, when Bulcher is in the market his voice can be often heard carrying over the din. He is friendly to all and often will ask shoppers to buy him a drink from a nearby tavern if exchange for buying one of their own. Paranoid about his investments, he never leaves sight of his wares, which he carries in a small wagon with two old horses from town to town. He keeps a large knife under his robes and a crossbow close at hand.

#2: Zephyr Ironsoles the Tinker: Dwarf Exp3

Zephyr owns a small swine farm outside of the city along with his wife and two children. On market days however he brings a small cart and a mule into the city with his tools and a tent and works as a tinker to pick up extra money. He also buys and sells used pots, pans, and kettles, mending them and reselling them. The odor of a swineherd often hangs on his skin, and Zephyr is dour and crude, paying little attention to manners. He has a mutual dislike of Bothelm the Alemonger (#42).

#3: Enri Cooper, The Cooper: Human Com4

Enri Cooper is an elderly widower who lives in a poor part of town. He spends his days making staves for small barrels and household pails, which he assembles. He will also accept custom orders for staves and poles. He talks little but sees much, be sharp eyed and eared despite his age. Enri is successful enough that he could afford his own shop, were not his money consumed taking care of an invalid middle-aged daughter who was feebleminded from birth and requires medicine to control the pain of her deformities and illness. He talks little of his troubles and is patient and well-spoken though with the rough accent of a commoner. Enri is well loved in the market by all, and the whole market would rally to defend anyone who troubled him.

#4: “Natty” Agnes Bagger, The Greenseller: Human Drd3

“Natty Agnes” is a poor elderly greenseller who lives outside the city walls. She makes her coin by gleaning fields and buying the cheapest produce and bringing it to market on her Mule “Pansy”, whom she spends her days talking to as if it were a person, often questioning “Pansy” about all her actions. If questioned about this she will claim “Pansy” is the brains of the operation, and of course she must run everything by her wiser partner. “Natty Agnes” is well loved by the city poor, for she gives away what food she can’t sell in the day and has the lowest prices, but she annoys more respectable grocers like Boernford. For her part, “Natty Agnes” is generally sweet to everyone, if often unpredictable and prone to making too honest childlike observations of things other people would be too polite to say – often to “Pansy”. “Pansy” brays loudly at any joke told in her vicinity, especially bad ones.

#5: Sondburt “Sweettooth”, The Treacle Monger: Halforc War4

“Sweettooth” as he is most commonly known sells beetroot syrups and sorghum molasses and cakes of hard brown sugar. His product is of high quality, and his wares even attract cooks and bakers of the upper class looking to add a richness of flavor to their confections and bakers. Middle-aged, strong, and broad of shoulder, he gets his name from his one remaining tusk, protruding from his lower lip. About half of his other teeth have been pull by Hamgil the Dentist (#45). As successful as he is ugly, Sondburt is a romantic at heart, loving music, and pinning for the affections of the opposite sex. He is known on days when he has made a good profit, to give out cubes of sugar or spoonfuls of syrup to waifs and urchins at the end of the day, and in the late afternoon many such will gather nearby hoping for treats to be given out today. Sonburt is friends with Galter the Ministrel (#29) and Hamgil the Dentist. He is envious and surly around Syrnred the Tosher (#41), who does not however return any animosity.

#6: Wigmar “the Magnificent”, the Gutter Mage: Human Wiz6

Wigmar is a 35 year old human male with a scar on one cheek, hazel eyes, dark brown hair, and sideburns. He is somewhat attractive but has a reputation for sullenness, though he hides his true personality behind a stage personality when working the crowds. He wears well-worn travelling boots that are rumored to be magical, and a long patchwork gleeman’s cloak with a high stiff color. His clothes are travel stained but colorful and he carries on his back a large cloth backpack containing the tools of his craft. He has a top hat which is frequently at his feet to receive coins. As a gutter mage, Wigmar spends most of his days performing simple magic tricks (mostly illusions) for coppers and farthings. For a few of 3 silvers, he will perform an elaborate street show with large flashy illusions and small fireworks. He will also sell his services as an entertainer to parties. Wigmar is not well liked by anyone, but especially by Guidmund the Busker (#8), Aldfirth the Drover (#12), and Beornford the Greengrocer (#17). These will spread variously ugly rumors about Wigmar being a thief, an employer of witchcraft, a murderer, and most especially that he has an unseemly relationship with his young apprentice Theberga (#7). Wigmar often leaves the market for months at a time, journeying to nearby towns to gather up coin from those less jaded to his skills. Wigmar secretly holds a grudge against a powerful nobleman in the city, blaming them for the death of his family.

#7: Theberga Chandler, The Gutter Mage’s Apprentice: Human Wiz1

Theberga Chandler is a twelve year old human female who has just mastered her first true spells. Bright and comely, she nonetheless spends most of her time huddled under a dirty patched blue traveller’s cloak that is too big for her, avoiding eye contact, and guarding her master’s hat. She occasionally assists in the performances and acts as a crier to announce Wigmar’s presence and attract attention but is otherwise quite shy. Like Wigmar, she has a stage presence she can hide in. Theberga is a runaway from a distant city who four years ago fell under Wigmar’s protection. Her father is a successful Chandler but is a violent drunk and abusive of herself and her mother. The father believes Theberga has been kidnapped, having caught sight of his daughter on one occasion when Wigmar unwarily passed through and would press charges against Wigmar if he could track him down.
 
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Gurpleburg Oontz ("Babbling brook, single drop" in Aquan)- water genasi barbarian, but an erudite barbarian. He reads and writes, he casts (a few) spells (from his race and the gate warden background from Planescape), his "rage" is actually letting the River Oceanus flow through him and has nothing to do with anger. In a market stall he would probably sell either sea food or books. He's boisterous, loves to drink and wrestle (he once challenged a storm giant to wrestle, with the priviso that the giant only use one hand), and bonds quickly and easily with those he drinks with.
 

#8: Guidmund the Busker: Human Exp4

Guidmund is a street musician specializing in bawdy songs and dirty jokes, who enjoys interacting with an audience, especially pretty women. A vain and greedy man himself he has no tolerance for vanity or wealth in others and enjoys humbling anyone he deems as putting on airs with his sharp wit and practiced putdowns. Guidmund often employs a laborer friend named Sidfred on days Sidfred cannot find work to stand anonymously in a crowd or pick fake fights with him to draw attention, pretending to heckle Guidmund but really feeding him lines which Guidmund will use to invariably win such banter and send the embarrassed Sidfred off in a huff as part of the act. Guidmund is well liked by the watch, but often finds himself thrown into the donjon for a night after picking a rhetorical fight with the wrong noble or wealthy guildsman. However, the watch enjoy his jokes so much that they never beat him and treat him kindly compared to other prisoners, freeing him again at the first opportunity with a insincere promise he won’t do it again. Guidmund dislikes Wigmar (#6) with a fierce hatred, and is chiefly responsible for spreading nasty rumors about the mage and turning much of the market against him.

#9: Herebird the Drunk: Human Brb1/Com2

Herebird is a large nosed amiable begger and drunkard, always begging for coppers and drink to feed his unhealthy addiction and frequently found snoring in an alleyway once he obtains some drink. At last resort he will work as a common laborer, particularly during the harvest season. Stronger than he looks, he is dangerous if provoked and as skilled with his fists as if they were oaken cudgels. He is sometimes also hired as muscle by the local thieves since he works cheap, but when sober he is unreliable as a thug owing to his soft heart.

#10: Raven Weaver the Homespun Seller: Human Com3

Raven is widow seller of homespun cloth, chiefly wool, knitted caps being her main trade but also scarves and vests and baby blankets. She lives outside of the city and only comes into sell when she has enough product to make it worth her while. She walks with a cane and a stooped back. Her hair is silver. She is friends with Enri Cooper (#3) and knows his history, but the relationship is purely platonic – both having had enough sorrows for a lifetime.

#11: Colas “Featherbright” the Farrier: Gnome Exp4

Colas or “Featherbright” is a gnome farrier known throughout the market for his absent mindedness and his great skill with animals, especially horses. Cheerful and flighty, he is fond of bright colors.

#12: Aldfrith the Drover: Human Ftr1/Exp4

Aldfrith buys cattle, and sometimes sheep and goats, from rural areas and drives them to the city to turn a profit with the help of his three sons Ianhair, Conred, and Flodrid. Stern and with a well developed since of justice, Aldfrith is a hard man and a hard bargainer, and all four men are skilled fighters capable of holding their own with bandits and thieves. If trouble starts in the market, they’ll arm themselves with whips, clubs, and knives and seek to intervene, favoring protecting the poor from the wealthy, the weak from the strong, and the innocent from the corrupt. Aldfrith is friends with Brili (#34), Earcanwald (#7) and Beornford (#17) and generally dislikes but does not persecute the market’s various drunks, ruffians, buskers, and beggars. He discourages people from giving to such “riff raff” saying it only encourages them, but would haste to defend them from anyone who would abuse them or take advantage of them. He is actively the enemy of “Tiny Turstan” (#25). He frequently exchanges words with Algond (#22), but despite ongoing argument between the two there is an underlying respect.
 
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#13: Tidwulf the Knacker: Human Rog1/Exp3

Tidwulf is a continually presence in the marketplace, though no one pitches there tent to close. Tidwulf buys and slaughters lame horses and other animals that have aged beyond their service life. Although he usually does his slaughter on his small farm outside of town, sometimes animals are too lame or in too much pain to make the trip, and so its often reeks near this stall. Tidwulf sells the hide, bones, glue, tendons, meat and other salvageable parts to those industries in the city which depend on them (with the meat often being sold to the poor who can afford no better). Tidwulf has a wife and seven children back at home on the farm. He is a tired and jaded man with droll since of humor, but a surprising hidden tenderness. He becomes furious at a seller who brings in an animal which has been ill-used, and must sometimes be restrained from taking a knife or cleaver to those who offend him in this regard.

#14: Burgwyn the Yarn Seller: Human Com3

Burgwyn is a thick set elderly woman who lives outside the city but comes on market days to sell homespun and home dyed yarns in several bright colors. Her husband, a retired mercenary, remains at home on the farm and is seldom seen, owing to the loss of both of his legs at the knees. Burgwyn carries the wares in herself and keeps up her business in order that she and her husband will not be a burden to their five children and fifteen grandchildren. Many days she is accompanied by 1d3 of her younger granddaughters as “helpers”, who mostly serve to keep her company or run short errands for her. Burgwyn has a rivalry with Raven (#10) but harbors no animosity to her competitor. She admires Aldfrith (#12) as a kindred from the same village, but holds an unfair animosity toward Sondburt (#5) whom she discourages her grandchild from interacting with and with Synred (#41), in both cases because of her deep seated animosity toward orcs owing to the maiming of her husband in combat with an orc war horde.

#15 Berngon the Fowler: Human Ftr3

Berngon is a skilled trapper that catches wild fowl in nets or other traps and brings them into the city. He generally has cages of live quail, doves, partridge, pheasants, squabs, wild hens, and ducks, as well as a few slaughtered birds ready for the table. Berngon lives outside of the city and is divorced, his wife having left him to raise his infant son by himself while she ran off with a travelling theater group. His son is now seven and usually in the care of his sister, but about a third of them is helping dutifully along with his father – quiet but well mannered. Berngon has told his son his mother died. Berngon has an unreasonably hatred of all actors and most buskers, taking out his frustrations on Torvold the Mummer (#27) who has done nothing to deserve his ire.

#16 Owenbald Dipper the Water Monger: Human War3

Owenbald arrives daily in the market with a large and heavy wain loaded with barrels and casks of various sizes. He buys used barrels and has Erni (#3) repair them if necessary. The barrels are filled with fresh water from natural springs several miles outside the city, and are brought to the city for those who desire fresh water and don’t trust the river or other nearby sources. He sells in all quantities, from tuns to the brewers, pitcher fulls to the cooks of noble houses, to ladles to beggars (who can purchase a month of daily water rations for a copper). Owenbald is a fair man but not generous. He works hard for his money often on twelve or sixteen hour days, and expects all others to work equally hard. He is assisted in his work by two sturdy son (Owenbald Jr. (“Junior”) and Trapper) and his sturdy but handsome daughter Mildwen.

#17 Beornford the Greengrocer: Human Exp3

Beornford is a successful farmer and grocer who brings his own seasonable produce into market from his forty acres of cultivated land, occasionally supplemented by what he can buy for a good price from his neighbors (most commonly apples and other orchard fruit). He prides himself on bringing on the finest and freshest produce in the city and his produce indeed sits on the best tables of the city, purchased by the finest caterers and cooks. As fitting his clientele, he dresses well (but not as well as he can afford). Personable, well-mannered, and with lush beard and a broad grin he is easy to like and knows well how to secure a sell, even to those who didn’t believe they were interested. He sells his wares from a great wain, and is assisted by a son who is the spitting image of his father sans the magnificent beard and a plain but well-fed daughter who has inherited her father’s good nature and charm. Beornford has an unhealthy dislike of Wigmar (#6) and a more understandable dislike of “Tiny” Turstan. (#25). He’s friends with Aldfrith the Drover (#12). While he rarely stays in town after dark, preferring the company of his wife, if he can be convinced to take a drink on friendly terms in a bar, he will under the influence of alcohol and good company let slip some of the juiciest gossip in the city, knowing a surprising amount of the households of the cities wealthy unwisely revealed by loose lipped cooks and junior butlers.

#18 Hergryth Matter the Rushes Monger: Human Com3

Hergryth Matter sells fresh cut bundles of reeds for the floors of the less wealthy in the city, the best of which are bound with herbs like mint and thyme to bring sweet smells to the home. She lives outside the city and has a donkey to carry the piles she brings in every day, usually selling most of her wares. She is middle aged but still of childbearing age, auburn haired, strong and comely save for her pock marked cheeks which bear the scars of the pox. She is widowed and has two children under age eight which she leaves at home, trusting them more to the dangers of wood and fen than the city. Her husband died of the pox some five years ago during a plague which ravaged much of the countryside. She is not looking actively for a husband, but wouldn’t reject a suitable suitor with a good income. She generally keeps to herself, but is cordial with Raven (#10) and Burgwyn (#14). “Natty Anges” makes her very uneasy. She has a hidden crush on the elegant Galter (#29), but considers him decidedly unsuitable as a suitor.
 

#19 Leofgist Sharp the Pickpocket: Human Rog3

Leofgist is an unwelcome sight to most in the market, though few dare stand up to him for fear of running afoul of the guild of thieves. A skilled pickpocket, Leofgist knows better than to dirty his nest and instead favors strangers to the city, visiting villagers with too much coin, unwary merchants, and drunk adventurers. He is sharp eyed and quick, dressing as a common laborer and often hanging out near the fountain so he can observe without standing out, before stalking likely victims. He can both pick pockets and cut purses with a small hidden blade. Most days he works alone, but on one day in three he will work with up to four assistants – generally urchins age 12-14 in the training of the thieves guild (Balkin, Tolf, and Edoma rog1) though sometimes an adult lookout and thug named Stydolf (Ftr1/Rog1) who isn’t above a bit of mugging especially as it gets dark. When working as a team, one or two urchins provide a believable distraction such as selling flowers or starting a fake argument or pretending to play at tag, to assist in Leofgist’s take. The other urchin, chosen for fleetness of foot, acts as a bagman to take the purloined goods quickly out of the market. Leofgist is careful to give no offense to any regular in the market, even paying for any produce stolen by his over eager wards. The watch knows Loefgists trade and when present and attentive will harass him and warn foreigners against him, though not all on the watch are uncorrupted.

#20 Guimunt the Crier: Human Com4

Guimunt is a once handsome man of about 50 with a wiry athletic build, graying hair and a bald pate. He works as a town crier, and is employed by anyone in the city who wishes to get news out, regardless of station. He can be hired for 1 s.p. per four hour shift to walk about the city going “Hear ye, Hear ye” and whatever people want to hear. He dresses chiefly in rust and brown with a copper chain around his neck and a broad brimmed hat to provide shade. After years of shouting, his voice is strong but gravelly and he is saving up for his retirement, though his fondness for good red wine is eating into his savings. Fortunately, the lords of the city pay well. When he is not working he may be found sitting and gossiping amongst the day laborers, and flirting with women near his age, for he hopes to procure a fat wife to share his meager apartment and care for him in his retirement.

#21 Dunelmey Tearmonger the Professional Mourner: Human Com2

Dunelmey is one of a half dozen women commonly found near the fountain amongst the crowd of day laborers who work as professional mourners. For a small fee, she will follow after a funeral procession and wail loudly, showing real seeming grief and despair, and uttering aloud prayers of protection to the psychopomp deities and others of the family’s choice. She generally works about two funerals a day, but each generally last no more than an hour or two, allowing her to earn a meager but sustainable living with plenty of free time on most days. Her services typically start at a couple of coppers but can go as elaborate a gold piece, which will involve burning incense, tearing clothing, and hiring a dozen cousins and neighbors to perform with her with varying degrees of professionalism. Dunelmey is among the more successful and in demand professional mourners because she is still young, considered fair to look on, and while grieving elderly women are always tasteful in any classy wedding procession at least one young griever adds a bit of desirable variety. Dunelmey is a pious and gods fearing woman, not easily tempted by the pleasures of the world, though she would entertain a pious suitor especially one of the cloth. “Tiny” Tursten (#25) openly lusts after the young woman and endeavors to sit near her at the fountain, but she ignores him. She is friends with Algond the Almoner (#22), and would accept a suit from Iainhair the drover’s son (#12), though he has shown no interest in her.

#22 Algond the Almoner: Elf Clr3

Algond is a cleric of one of the deities of charity and weal worshipped and honored in the city, who is charged with the care of the poor. At 400 years old, he is a fixture of the city as constant to the poor as its walls and gates and perhaps more constant than its streets. He generally arrives early in the market to provide bread to the destitute and to check on their health and welfare. All of the beggars know him, and the thieves of the city owing to the respect of the beggars and fear of the gods will not touch him. He dresses in good but plain cloth and carries a staff and a large bag with loves of bread. He will distribute a few copper farthings and pennies to those he trusts not to spend it on strong drink, especially those legitimately infirmed or caring kindly for children. He has a philosophical rivilry with Aldfrith (#12) and Dunelmey (#21) and all the cities beggars that aren’t violent, and while he consider “Natty Agnes” to be one of the city poor he is worried she may be a witch or possessed by an evil spirit, and is always careful around her to observe for any signs of a worsening condition.

#23 Rodrick the Acater: Human Ftr6

Rodrick is a daily sight in the market, with his large stall open even on days when the market is otherwise closed, absent only on days of fasting or grand parades. A street vendor, he prepares roast chickens and potatoes above hot coals, served with spicy vinegar and fish sauce and seasonably chopped fresh greens. He does a busy business amongst the drovers, fullers, masons, carpenters, porters, stevedores and other working men of the city, and even many a merchant that can afford a shop doesn’t disdain ordering from his stand owing to the famous pungency and savoriness of his roasted fowl. He enjoys cooking and talking with strangers. Rodrick is himself a retired mercenary of great skill with many adventures he could tell of foul undead and ogres and fell beasts of the wood and cave should he be befriended. Though now middle aged, he’s still regarded by those that know him well, as the toughest and most dangerous man in the market especially when armed with a knife. He has little mercy on thieves and greatly dislikes Leofgist (#19), warning any eating on the stools by his stand to be the watch if he sees him nearby. Although Rodrick has a brave face and good cheer through the day, those who know him well know he carries secret pains from his time as adventurer, suffering from night terrors, prone to uncontrolled crying mourning some dead friend or lover from his past, and occasionally beginning the day with a hangover from too much drink. He’s also known to drown his sorrows in the company of prostitutes. Rodrick stays well away from “Tiny Tursten” (#25) knowing the other’s penchant for bravado. He has no close friends, though he has an amiable relationship with Radulf (#24) as a daily customer.

#24 Radulf the Fueller: Human Ftr1/Exp3

“Squire Radulf” the Fueller lives in a village some eight miles out of the city and buys wood from woodcutters in the surrounding region (and cuts some himself when he has time) and brings it into the city for firewood. He also produces charcoal in a kiln at his home and sells this as well. (True coal is only available irregularly in the city, when it is brought in by drawven caravans.) His great loaded wain is often pulled by a team of six draft horses. He is assisted in his work by two strong sons as burly as their father, who enjoy competing with each other in feats of strength, such as tossing and catching blocks of wood. He leaves a wife and three other children at home. A proud man, a freeholder by birth, he wears a short sword and dagger and his sons are armed with knives and bows (though such weaponry is often left in the wain). He has an amiable relationship with most members of the market, but doesn’t like Guidmund the Busker (#8) who enjoys mocking him. He secretly believes Guidmund is being unfair to Wigmar, who to him seems a good man wrongly maligned. However, this opinion is not popular amongst the more respected members of the market and so he generally keeps it to himself. He wouldn’t mind marrying off one of his daughters to a son of Aldfrith or Beornford, if such a marriage could be arranged by both families. However, his reticence and the coolness of his demeanor does not work in his favor in making social contacts.
 

#25 “Tiny” Turstan the Porter: Human Com5

“Tiny Turstan” as one might expect stands 6’7” and weighs 23 stone (20 STR, 16 CON). He sits daily among the day laborers and those looking for work, usually near the fountain but under the eaves of the buildings when it rains. A natural born bully, “Tiny Turstan” and his gang of a dozen porters monopolizes the trade in day laborers, forcing everyone else to hang back as if they were malingers and vagrants until his own people are hired. If you aren’t one of his burly friends, then to get work you need his permission, generally a copper coin or farthing contributed to him after the day’s wages are earned to be advanced to the front of the line. Violating his rules earns the offender a hard beating. “Tiny” isn’t well liked by anyone but his stout cronies, as the man is as vain as his manners are crude. While his racket doesn’t keep anyone from working in the planting or harvest season, when work is short and people go hungry he is greatly resented. It wouldn’t be too surprising if eventually resentment reaches a level such that three or four of his victims arm themselves and resort to murder. “Tiny” has a deep infatuation for Dunelmey the Mourner and keeps trying to crudely woo her with suggestive hints and crude flattery. “Tiny” has no fear of anyone and enjoys testing himself in arm wrestling or fist fighting with anyone who looks large or tough, usually winning. He holds no grudges if he loses. He’s is trying to bait Roderick into a fight, for he is angry that some consider the jovial acatar a tougher man than himself. For his part, he judges the cook a coward and effeminate. “Tiny Turstan” and his gang are nearly at war with the Aldfrith (#12) and his family, and violence threatens to break out any day, for Aldfrith knows of his bullying ways and the two sides regularly exchange hard words.

#26 Wilfram the Stapler: Human Com4

Wilfram lives outside the city and buys and sells fleece and hides of lamb and sheep, bringing them into the city to sell to the fullers and vellimers other processers of such raw materials. He has horse drawn wagon and when in the market acts as an auctioneer, putting up fleece for bid, generally selling his wares by midmorning and departing in the afternoon to repeat the process. He is busy in the spring and available every day, but in other seasons comes in but once a week. Since he sells out his wares quickly, he never bothers to erect a stall, but works off his cart. Wilfram is a terse man with deep set eyes, a short stature, but thick forearms, whose affairs are little known to those in the city. There is a rumor in the market, not commonly believed but still exchanged as gossip for lack of other information, that Wilfram is a devotee of some dark and dangerous god for which is procures sacrifices.

#27 Torvold the Mummer: Human Rog1/Exp3

Torvold is a street mummer who performs both silently and aloud according to his mood and the desires of his audience, in order to earn enough to buy bread and beer. He wears and antic costume of gay colors sewn from rags and discarded finery, and wears a painted face and a hat with a tattered peacock feather. He carries a walking cane as a prop. Sometimes he is seen miming and clowning and at other times he recites with great skill portions of famous tragedies or comedies, acting out each of the parts in turn in different voices of his devising. Most of the market enjoys his varied performances and he is accounted quite highly amongst most of the unofficial guild of buskers. He gets along quite well with Guidmond (#8) and they often sit together or drink together in the evening, He pretends to dislike Wigmar (#6) but doesn’t really have any conviction about it, thinking it but idle rumors and jealousy – for though he likes him, he well knows Guidmond’s vices. He’s known to sit with Guimont (#20) during the day. As is typical with members of his trade, he hates all beggars and thieves with a passion, having nothing good to say about any of them, considering his own trade honest labor and their (with some reason) dishonest. He voices hypocritical agreement with Aldfrith that the watch should do more to jail beggers and vagrants, hypocritical because Aldfrith includes buskers among his definition of “riff raff”. Torvold is oblivious to how much Galter (#29) dislikes him, mistaking Galter’s wit for good natured fun. Unbeknownst to any at the market, Torvold is a blood thirsty murderer, having beaten to death four beggars which he caught alone after dark, one of which was a child. The watch has a low priority on such murderers, but the local cult of a psychopomp deity has gathered enough evidence to know the murderer is a “clown” and an inquisitor believes Torvald to be one of the suspects.

#28 Amiwold the Piper: Human Brd1

Amiwold is a young man of 19 with tussled blond hair who wears livery of purple and blue like a footman, who works as a piper at funerals, parades, festivals and occasionally on pilgramages. When he gets no better work he busks in the market, putting down his hat and hoping for coin. He keeps his magical ability secret for fear of being thought a witch or warlock. He has a strong wanderlust, and is often away from the city for weeks at a time, visiting neighboring cities and gathering stories and rumors. After such travels, his recollections are often in high demand among the market folk, and he does as good trade talking as playing the pipes for a day. Amiwold is a romantic who gives his heart to different usually unattainable lass every week. He also has a deep admiration for the older buskers in the market, particularly Guidmond (#8) and Galter the Gleeman (#29). Like Torvald he doesn’t believe the rumors about Wigmar, with whom he has an at least cordial relationship, but like Torvald he keeps his opinion to himself lest he lose the friendship of the other Buskers.

#29 Galter the Minstrel: Human Exp5

Galter is a distinguished man in his early 50’s with dark hair except near his temples, a neatly trimmed salt and pepper beard, and a baritone voice of great richness and sweetness. Like Guidmond he carries a lute but also has a lyre in a leather case on his back. He wears a slender sword and is dressed, to at least casual inspection as a minor noble, save that he wears the tattered patchwork cloak of his office, held at the throat with a silver chain. Galter is an accomplished minstrel versed in both low and high song and chant, and though he busks when he is bored largely earns is living playing at parties for the elite of the city or in taverns with the welcome permission of the keepers who know he draws a good and lively crowd who will be thirsty for beer and ale after much singing. He secretly dislikes Torvold (#27) and has his doubts about Guidmond as well (#8) though he appreciate the man’s caustic wit. He has a paternal relationship with young Amiwold (#28) and to a lesser extent Obert (#30). Amongst the several women who crush on him is Hergryth (#18) but Galter has no desire to settle down, unless it is with some wealthy noble widow who could keep him in comfort.

#30 Obert the Scribe: Human Exp2

Obert young man in his late 20s who is a professional scribe and witness who composes letters or takes dictation for those who lack the wit or the education to write for themselves. He also acts as a notary and witness of contracts in the marketplace. He wears a simple grey robe and which does nothing to flatter his overly thin and scarecrow like appearance. Elegant with words he is shy with his tongue and near sighted. He normally sits among the day laborers waiting for work, but he has little in common with them. He hopes to save enough to get his own stall to erect and present himself in a more respectable manner. He believes he is madly in love with a milliner’s daughter whose shop faces the market, and when he has spare paper and ink he is always scribbling poetry. He is considered inoffensive and generally well liked by all in the market, and the beggars and buskers watch his back. Galter (#29) is aware of his crush on the milliner’s daughter and wonders how he might assist the earnest but poor and awkward young man in his suit.
 

I'm building out a city market for my world and need about 30 unique NPCs to make it feel alive. Random generators are fine, but I'd thought it might be fun to reach out to the group and populate it with some actual characters

If you're open to sharing give me a name, species, class, and one odd habit or defining detail. They'll be haggling, gossiping, and perhaps getting into a minor kerfuffle

Thanks!

Venom - Green Dragonborn Fey Wanderer Ranger/Glamor Bard (actual PC also has 1 Monk level and 1 Druid level but those parts are not thematic).

She is very whimsical and grew up in the Feywild. She is essentially a con artist, uses her magic and extremely high Charisma checks to alternatively Charm people. She does not understand the concept of honesty, but she is also not greedy and is as likely to con you out of the pretty flower in your hair as she is the large coinpurse on your belt.

She regularly sticks up for the downtrodden and can't stand to see the poor suffer and she can be frightening to those who anger her, wielding extensive Fey Magic and her terrifying Dragon Ancestry against them in a terrible fashion.

If she set up in a town she would know everyone, and they would all think they are her best friend. She has a garden on the outskirts and she sells herbs and potions from it. It is tended by a Sater and a number of Pixies.

Here is her character sheet FWIW:

 

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