bardolph said:Can Minions gain temporary hp?
Thasmodious said:I use temp hp on minions as resistance: all basically. Subtract the temp hp pool from the damage, if any is left, they die. For ease of bookkeeping, the temp hp pool on a minion can only take 1 hit. If the minion is granted 5 temp hp, then takes 3 damage, he is not killed and has no more temp hp.
Ditto. Thanks!GoLu said:Oooh. I'll probably end up doing that, just to cut down on record keeping. Good idea.
This is a brilliant rule. Have an internet!Thasmodious said:I use temp hp on minions as resistance: all basically. Subtract the temp hp pool from the damage, if any is left, they die. For ease of bookkeeping, the temp hp pool on a minion can only take 1 hit. If the minion is granted 5 temp hp, then takes 3 damage, he is not killed and has no more temp hp.
That's actually close to my solution: Instead of granting temp hp, the ability revives minions that are out.lukelightning said:To be really mean, the DM can secretly rule that when a minion with temp damage gets hit, it goes down — temporarily. Then it gets up 2 rounds later. Surprise!