Jack Haggerty
First Post
Aha! There it is, Ki Ryn, you and I are using two different methods for randomly determining whether the target is a figment. In our game, we instead randomly determine whether the attacker targets a figment... Do you see the difference?
For example... the necromancer casts MI, and creates 8 images. The DM now places 9 identical counters to represent the necromancer and his images, but he secretly keeps track of which counter is the real necromancer. On the necromancer's turn, the images move at the same time as him, directed by him, so long as they all end up within 5' of each other. The characters must decide which "counter" to attack, and hope they guess right.
Of course, you must trust the DM (or the player) not change their mind, should an attacker guess right. I will admit that it's a lot of bookpeeking, though it makes the spell a little more "fun".
And I'll also admit that I hadn't considered the "attack the image in the middle" scenario too hard... I simply had the images move back into a group at the end of the caster's turn.
[EDIT:ignore]Really, the only problem I have with having all the images in the same square is trying to imagine 1d4+caster level of these images stacked up that way when the caster is 10th level or better... But hey, its fantasy roleplaying, right?[/EDIT:ignore]
I just noticed, while rereading the spell, that there is a maximum of 8 images.
For example... the necromancer casts MI, and creates 8 images. The DM now places 9 identical counters to represent the necromancer and his images, but he secretly keeps track of which counter is the real necromancer. On the necromancer's turn, the images move at the same time as him, directed by him, so long as they all end up within 5' of each other. The characters must decide which "counter" to attack, and hope they guess right.
Of course, you must trust the DM (or the player) not change their mind, should an attacker guess right. I will admit that it's a lot of bookpeeking, though it makes the spell a little more "fun".
And I'll also admit that I hadn't considered the "attack the image in the middle" scenario too hard... I simply had the images move back into a group at the end of the caster's turn.
[EDIT:ignore]Really, the only problem I have with having all the images in the same square is trying to imagine 1d4+caster level of these images stacked up that way when the caster is 10th level or better... But hey, its fantasy roleplaying, right?[/EDIT:ignore]
I just noticed, while rereading the spell, that there is a maximum of 8 images.
Ki Ryn said:When I've run the mirror images as having their own squares, we ran into some problems (other than flanking)...
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