JamesonCourage
Adventurer
Haven't read the thread. Can anyone tell me when it became another 3.5 LFQW thread? I have a mild interest in reading everything before it, and no interest in any part of it.
Do you think the D&D audience will accept a mundane (non-magical) class which has a resource that powers abilities?
If yes, will the D&D audience accept a resource which is unique to that class?
Resources are things like spell-points, spell slots, psi points, mana, energy/rage in videogames, etc. Abilities often generate or consume the resource, and the ability cannot be used if the resource cost cannot be paid.
Haven't read the thread. Can anyone tell me when it became another 3.5 LFQW thread? I have a mild interest in reading everything before it, and no interest in any part of it.
And your solution to this supposed problem is what exactly? Adding in a nonmagical resource so that said fighter runs out of trips? Going from no resource tracking to resource tracking makes the character worse.At level one, the Fighter trips and the Wizard casts Magic Missle. That's cool and balanced.
At level eighteen, the Fighter trips while the Wizard casts Wish. That's not cool and balanced.
Not true.This is only true if you also discount every caster class in the PHB
Certainly not at those low levels where the fighter class is still good and can't prestige yet. In the right playstyle those spellcasters might be able to catch up when the game hits double-digit levels, but assuming that you had to play the game from level 1 it's hard to say they're ever better choices.Doubtful, core-only Druid and Clerics are still extremely powerful and much better choices than the Fighter.
Probably because two crappy fighters aren't as good as one good one.I'm not sure why the Druid would be cowering in fear when he's far more effective than the Fighter in melee combat(in addition to having a pet Fighter as a class feature).
Sure, all those short range spells that have saves to negate can occasionally be effective. However, dealing damage is still generally the best choice on average. Again, I don't think it's terribly controversial to say that Magic Missile is the best first level spell (along with CLW on the divine side) due to its reliable effectiveness.The Wizard assumes you're dealing damage, which as I've said is a very ineffective way of dealing with enemies when you have Save-or-Suck/Save-or-Lose spells like Grease(watch them slip and slid around while you plink them to death with a crossbow), Color Spray, Sleep, and Charm Person handy to simply remove enemies from the fight.
If you truly want a martial combat system where PCs and players are as close to a 1:1 match with respect to experience and decision-making as possible, it all but demands that martial characters have an encounter-based, ablative resource scheme that fuels, and allows them to pace, their martial output (fundamental to aenerobic activity and energy expenditure) + an action resolution system predicated upon a suite of resources which can be activated by (in-fiction...with attendant mechanics) triggers that map to the Observe, Orient, Decide, Activate loop that martial actors make in real time.I think as long as the core fighter and rogue (or in 5e's case a distinct subclass) avoid a resource based approach that other classes could use such an approach without much complaint. People like myself who hate these things don't care so long as they are easily avoided. Changing the fighter though to something unusable makes the game unusable. I've never had a game ever that didn't feature at least one fighter. So it's a popular class.
If the resource could in theory be designed so it's non-dissociative then I'd perhaps allow it in my campaign even if I wouldn't play it in another DM's campaign.
The reason Pathfinder gets less flack than 4e is that Pathfinder has all sorts of different options. It hews to tradition at least somewhat on the core classes. For example the wizard is at least somewhat traditional even if there are many many other types of casters you can choose. As long as we have a rock solid vancian caster, I don't mind having all kinds of other caster types. It's inclusive not exclusive. The issue with 4e was that it chose one single way and it was accept it or leave. So many left.
Not exactly. It suggests that people should all have this resource, and that certain martially trained characters should have more of it or be able to make better use of it.If you truly want a martial combat system where PCs and players are as close to a 1:1 match with respect to experience and decision-making as possible, it all but demands that martial characters have an encounter-based, ablative resource scheme that fuels, and allows them to pace, their martial output (fundamental to aenerobic activity and energy expenditure) + an action resolution system predicated upon a suite of resources which can be activated by (in-fiction...with attendant mechanics) triggers that map to the Observe, Orient, Decide, Activate loop that martial actors make in real time.
Not exactly. It suggests that people should all have this resource, and that certain martially trained characters should have more of it or be able to make better use of it.
It's not as if martial artists are the only ones with fast-twitch muscle fibers. They just have more.