Can novels make or break a setting for you?

All else being equal, can novels make a setting more attractive to you?


As I wrote in another thread, I think novels are slow poison to campaign settings. The whole point (IMO) of RPGs is that the players and the DM write the story. The more novels there are for a campaign setting, the less the world belongs to the players.
 

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Bit of a thread hijack. Apologies RSKennan (mods, feel free to move or delete, if appropriate). But generalized comments of the "All gaming fiction sucks" type drive me up a wall. Here's my take on it, originally from my blog and sffworld.org. And for those who think all gaming fiction sucks - may I ask what is the last gaming fiction novel you read?

Why Authors Grow on Different Trees
Consider: Apple A grew on a tree. Apple B also grew on a tree. Therefore Apple C grew on a tree.

Consider further: Raymond E. Feist writes bad non-shared world speculative fiction. Terry Brooks also writes bad non-shared world speculative fiction. Therefore George R.R. Martin writes bad non-shared world speculative fiction.

Obviously neither the the apple-argument nor the author-argument is deductively valid (and for the record, I do NOT think that Raymond E. Feist or Terry Brooks write bad non-shared world speculative fiction; I am just pulling their names out of the air for the sake of an argument). Perhaps, however, one or both is inductively strong.

A strong inductive argument requires a conclusion tightly connected to and drawn from the set of expressed premises. So: Apple A grew from a tree, as did apple B. So, too, did apple C, and ad infinitum. The claim that apple Z also grew from a tree is, therefore, inductively strong. The fact that all of the apples are, in fact, apples, is enough to allow us to draw conclusions about how one grows on the basis of how others grew. In other words, based on our experience with the world, we know there is a strong connection between the quality “appleness” and the way in which apples grow. Other differences that might exist between the apples (e.g., size, appearance, taste, color) are not relevant to the conclusion about growth that we want to draw.

Note, however, that we could not make an inductively strong claim about how a McIntosh tastes based on how a Granny Smith tastes, because the difference in type between the two apples is relevant and significant to the conclusion we want to draw. That difference disconnects the premises from the conclusion. The quality of “appleness” is here not enough because, based on our experience with the world, we know that a McIntosh does not taste like a Granny Smith (except at the most general level).

This is all common sense, I realize, but I have a point. Let’s try it out on another hypothetical:

R. Scott Bakker writes bad non-shared world speculative fiction. Robert Jordan writes bad non-shared world speculative fiction. Gene Wolfe writes bad non-shared world speculative fiction. Therefore J.R.R. Tolkien writes bad non-shared world speculative fiction.

Doesn’t work, does it? Make it a string of fifty names in the premises and it remains a weak argument. The reason it's weak is the same one that prevents us from concluding anything about the taste of a Granny Smith on the basis of the taste of a McIntosh – the premises lack any significant relation to the conclusion. It’s true (solely for purpose of this illustration) that all of the named authors in the premises write non-shared world speculative fiction and that they write it badly. But the only relation the authors named in the premises share with Tolkien is that he, too, writes non-shared world speculative fiction. And the quality of “writing non-shared world speculative fiction” is not enough to allow us to make an inductively strong claim that Tolkien’s non-shared world speculative fiction is bad solely on the basis of the other named authors writing bad non-shared world speculative fiction. After all, based on our experience in the real world, we know that authors vary a great deal in terms of talent, style, and tone. We’re trying to conclude something about the taste of a Tolkien-McIntosh on the basis of the taste of Bakker-Braeburn.

I’ll bet all of this is non-controversial (except to philosophy majors, who are even now critiquing my misuse of various terms like inductively strong and deductively valid; to all of you, understand that I had logic and symbolic logic as a an undergrad almost ten years ago; cut me some slack; I’m operating from memory here :-)).

This brings me to my point (finally; sheesh!).

Notwithstanding the foregoing, exactly that kind of inductive reasoning is applied with alarming regularity to shared world speculative fiction writers. I frequently hear/read comments that are one variant or another of the following: “I read a few bad shared world fantasy novels back in the 80s. Therefore all shared world writing is rubbish.”

This kind of flawed reasoning is commonplace with respect to shared world speculative fiction. It is also nonsense. The mere fact that a piece of speculative fiction writing is set in a shared world has no relevance to the question of its quality. As with non-shared world speculative fiction, the quality of the author is the determinative factor as to the quality of the work. An example to further highlight the point:

Paul S. Kemp wrote a bad shared-world speculative fiction novel set in the Forgotten Realms. Tracy Hickman wrote a bad shared-world speculative fiction novel set in the Dragonlance universe. Timothy Zahn wrote a bad shared-world speculative fiction novel set in the Star Wars universe. Therefore William King’s shared world speculative fiction novel, set in the Warhammer universe (nay, all speculative fiction set in a shared world) is also bad.

Doesn’t it seem absurd to so generalize, both across lines, across authors, across subject matter? We’re all different apples. Hell, even within the same line (say, the Forgotten Realms) authors vary so much in terms of talent, tone, and style, that concluding anything about the quality of one author’s work on the basis of the work of another author in the line is silly. It’s tantamount to drawing conclusions about all speculative fiction writers who write for Tor on the basis of one speculative fiction writer who writes for Tor.

Again, it is the author’s individual talent that determines the quality of the work. Nothing else. And here's the critical point: There is no more connection between the abundance of an author’s talent and whether or not they write in a shared world, than there is a connection between the abundance of an author’s talent and whether or not they write New Weird stories as opposed to Epic Fantasy, whether they write for Tor as opposed to Baen.

Now, I do not want to venture into the briar patch of why so many readers (and even, I’m sorry to say, so many, many, many other authors) engage in this kind of flawed reasoning. Analyzing human nature is not the purpose of this short essay. My purpose here is simply to expose the underlying weakness in the all too often repeated claim that all shared world speculative fiction is bad. It’s not. Not by a long shot.

I am, of course, not claiming that all shared world speculative fiction is good (any more than I’d claim that all types of apple are good; McIntosh apples stink; curse you, Mcintosh! Cuuuurse yoouu!). It isn’t, any more than all non-shared world speculative fiction is good. The quality of shared world and non-shared world speculative fiction varies by author. By author. By author. And those who dismiss one or the other with a hand wave and unjustified generalization tell us more about their own biases and personal psychology than they do about the category of fiction they purport to be commenting on.

Here’s my plea to those who do not read shared world fiction based on the conviction that it’s all bad – take a bite of the apple, a different apple than you’ve tried before. And if you read a bad shared-world speculative fiction novel, treat it the same way you would a bad novel set in a non-shared world speculative fiction setting – put it to the side and don’t read that author again. But don’t make the mistake of generalizing the quality “bad” to an entire category based on such a small sample size. If you didn’t like the McIntosh, try the Fiji. If not the Fiji, maybe the Gala. There are plenty of good apples out there, believe me.

(Postscript: I am aware that “bad” as I’ve used it above is not self-defining. Further, in the context of art, which is what we’re discussing, “bad” is a slippery concept. But defining “bad” is not necessary to the argument.)
 

I read the first 3 Shadowrun novels, which helped me get into the flavor of the game. I think that's the only time I have read books that were for a specific game setting. At least I think that is the case. It's been ages since I looked at any game related novels. Most of the ones I have looked at have not caught my interest in the least. I still have yet to figure out the allure of R. A. Salvatore, but that's a different thread.
 


Novel Not Helpful

For me, a novel adds someone else's information to my world. Usually this means I have to unlearn my players on things they might otherwise assume is canon. This is one reason I play in Greyhawk instead of the Realms.
 

Seeker95 said:
For me, a novel adds someone else's information to my world. Usually this means I have to unlearn my players on things they might otherwise assume is canon. This is one reason I play in Greyhawk instead of the Realms.
I'm a bit confused. How is obtaining canon information from a novel different to getting it from, say, the Living Greyhawk Gazetteer, or the Forgotten Realms CS?
 

I wouldn't call it a requirement by any means, but, all things being equal, yes, I'd lean toward the setting with the novels.

The thing is, though, by far the most *important* setting detail to me is the genre, so all things aren't equal in the two settings described by the OP. If one of the settings is a steampunk or sword and sorcery setting and the other is high fantasy, I'll pick the former ten times out of ten regardless of the existence or quality of novels. What's more, I almost certainly wouldn't enjoy the novels from the latter, whereas I would be extremely well disposed toward - and gobble up even if they were, by most reasonable standards, t3h sux - those from the former.
 

Yup.

Examples;

I would never have touched the Dragonlance setting if not for the Dragonlance trilogy and it's compelling characters. Sadly, the gaming products didn't work as well for me, and I ended up sticking to the novels.

I was the biggest Realms-goob ever, and had all the novels, even if some of them were of dubious quality. Then came the Avatar Trilogy and the 'Time of Troubles,' and the setting as I knew it crashed and burned and has spent the last decade or so failing to recover.

So yeah, novels can seriously affect my game purchase habits, for good and ill, causing me to give a chance to something I'd otherwise avoid, or drop like a plague a line that I was obessively fanboy-ish about.

When I remember the tooth-pulling I did to get my friends away from Greyhawk and into the Realms setting, I feel kinda sheepish, since that's the setting we have returned to, and they, being good friends, have never once said, 'I told you so.'

Some of my favorite game-settings have a lot of flavor text, such as the colorful descriptions in Al-Qadim or Planescape, or the mini-stories at the front of most White Wolf books, which, I find, really help to set the mood and the tone. Even if there are no Al-Qadim novels, it's still a setting that *feels* like part of a story, not just a bunch of rules and maps.
 
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As I see it, if the setting as published in the gamebooks is engaging enough - I don't need to read a novel to enjoy it. In some cases, bad novels have pushed me away from a setting that I may otherwise have enjoyed.

YMMV, but I hated the Dragonlance books. So much so that I couldn't get into the campaign setting at all. Part of that, though, is also due to the tunnel-vision narrowness of the setting. Good for a one-shot for fans of the books, bad for long-term anything.

Conversely, I abhor the Forgotten Realms setting (even down to the typeface used on the FR gamebooks), but some of the novels have been kind of interesting.

On the other hand, there are some settings I'd LOVE to see the backstory of written out in novels. Greyhawk, for instance (aside from those HORRIBLE Gord the Thief novels). Dangit, get us a good author to tell the stories of the Circle of Eight, the wars against Iuz, etc! To heck with this Elminster chump, gimme a novel with Mordenkainen as a central character and I'd be all over it like newbies on Exotic Weapon Proficiency (spiked chain).

In short: I can't think of any situations where novels have made me MORE likely to enjoy a setting. As good as some of the Eberron novels are, the setting itself is better and captured my interest immediately.
 

:eek: I hit the wrong poll option. My answer is NO. No setting novels have ever increased my enjoyment of a setting, while some have taken away from a setting...normally due to overzealous, fan-boy players.

Now, I must go practice my Poll-Fu...
 

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