Honestly, I think the key is to simply accept that statistics are no longer meant to be flat assumptions of an adventurer's actual, well, statistics. They, like so many other things, are just abstracted now.
True...up to a point. A Half-orc is still only 2x to 2.5x bigger than a hafling...but a Minotaur, Goliath, or Dragonborn may be 3-4x more massive.Here's where we differ: I see this issue in every single edition of D&D.
Honestly, I think the key is to simply accept that statistics are no longer meant to be flat assumptions of an adventurer's actual, well, statistics. They, like so many other things, are just abstracted now.
Str, when combined with feat, class and race bonuses, tells you how good you are at Str-based tasks, including some attack and some skill checks. It may be responsible for one of your defenses, too.If my Str doesn't tell me how strong I am relative to other beings, what good is it?
Dex, when combined with feat, class and race bonuses, tells you how good you are at Dex-based tasks, including some attack and some skill checks. It may be responsible for one of your defenses, too.If my Dex doesn't describe my relative agility, what good is it?
Str, when combined with feat, class and race bonuses, tells you how good you are at Str-based tasks, including some attack and some skill checks. It may be responsible for one of your defenses, too.If my Str doesn't tell me how strong I am relative to other beings, what good is it?
Dex, when combined with feat, class and race bonuses, tells you how good you are at Dex-based tasks, including some attack and some skill checks. It may be responsible for one of your defenses, too.If my Dex doesn't describe my relative agility, what good is it?
V&V said:A character with few powers tends to be less powerful than a character with many. This being the case, the GM is encouraged to upgrade the usefulness of the powers received by a character with few powers, in order to make him capable of contending with more powerful characters. Also, random die rolls cannot be expected to consistently produce sets of powers which go well together. In many cases it is advisable to modify one or more powers, perhaps drastically, in order to create an interesting set of abilities. When modified, powers shouldn't be made more or less useful, except for the reasons stated above, or perhaps as part of a give-and-take situation where one power is diminished to increase another.
Then you must have missed the part where they do, in fact, contribute something useful. ("Unique" is an empty complaint, since every PC has every stat, and many PCs will have the exact same score in any given stat. Stats are the least unique aspect of any D&D PC, because the combinations are so limited. If this wasn't just blind rhetoric, and you actually had something to express here, perhaps could you find a better word for it?)To which I'll counter that you might as well just fold that into the Feats and other mechanics and do away with the stats if the stats in and of themselves describe nothing unique and useful.
The difference between 6 and 15 is four bonuses, which might be what you're trying to talk about but I'm talking about racial bonuses -- which are the difference of 2 at most.I don't see the difference between 6 and 15 as splitting hairs. Rather far from it, in fact.
I'm assuming that both races have blacksmiths, and that all blacksmiths prosper in part by being strong.Now you are assuming that halfling culture and half-orc culture would not be defined by their characteristics.
Getting hung up on D&D's stat mods is a practice in hair splitting, period. That's my point. None of the mods are particularly "realistic," which is why I've given up analyzing what they "should" be.Compared to seeing their societies as different, getting hung up on the stat mods *IS* very much splitting hairs.
Not sure what your point is.True...up to a point. A Half-orc is still only 2x to 2.5x bigger than a hafling...but a Minotaur, Goliath, or Dragonborn may be 3-4x more massive.
Thats what abstract hit points for .... you know it was one of the things that bugged me back in the late 70's and its now a saving grace. (Of course other mechanics now support that definition better than in the past).