Hussar
Legend
Because the DM is the person in the best position to do so. Only the DM, with his unique view of the game world, the adventures in play, and the dynamics of the players at the table, has a prayer of managing all of the different aspects of balance involved in running an RPG.
I think that places WAY too much on the DM's plate. The rules should be there to take that off the shoulders of the DM/GM and let him get on with actually running the game.
Why does being a DM have to equate with being a Game Designer? Isn't that what I pay people for? I have no interest in being a game designer. I don't want to. I just want to run my game and have fun doing it. Every minute I have to spend retooling someone's rule set is a minute that is detracting from my enjoyment of the game.
If you want to be a game designer, that's fine, but, why presume that all DM's want to be? Why not make games that actually function at the table with a minimum of fuss, and let those who want to be game designers go off and do their thing?
You get one by working at it and not hand holding every step of the way.
How can you teach someone anything without actually first SHOWING them how?
BryonD said:/snipIsn't it possible for one person's "highly skilled DM" to be someone else's "DM I really didn't have fun playing with"?
No. The specifics of style are certainly a huge factor. But that isn't capability.
/snip
This I totally disagree with. What one person considers a great GM, another might totally loathe. Great GM will depend on so many factors - the GM's playstyle, the player's playstyle, being probably the biggest, but, there are also a number of others as well. I've had players tell me I was the worst DM they've ever had. I've had other players tell me that I'm great.
Which one is right? I dunno. I just run games. I try my best. But, the idea that there is some sort of Platonic Ideal of GM's is something I strongly disagree with.