Scorpio616
First Post
So are there any trap builds that don't get bonus actions?
Just think of it as an extra type of action that you can take once per turn. A "minor" action, if you will.
Sure they're only there if "granted", but then you could say that your regular action is only there unless it's taken away (by being stunned or whatever).
So are there any trap builds that don't get bonus actions?
Yes, and isn't the classic 3e dual wielding rogue one of these?I think the greater 'trap' build would be one which includes multiple abilities reliant on bonus actions, that are each useful every round. If you have to choose between two abilities each round, both of which would do something useful, then the value of each ability is halved compared to a build which includes only one or the other.
Yes, and isn't the classic 3e dual wielding rogue one of these?
Yes, and isn't the classic 3e dual wielding rogue one of these?
They seem to have died down now - I don't think there's any immediate likelihood of any more appearing. Just try to avoid presenting an obvious opportunity for further wordplay, and we'll be free to move on to other topics.
I'm curious as to what the 6 (or more) action economy variations you're referring to are?What he said. Its a needless obfuscation of the action economy. Unfortunately, 5e has at least a half dozen variations of what 3e eventually got around to codifying as the swift action and 4e just called minor. Its one of the things thats going to make up the 100 page errata document by this time next year...
Maybe not a trap choice, but at least an anti synergistic archetype. Two character features get in each other's way....
To be honest, it isn't as much a trap as people think.
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