Vigilance said:
Im all for contributing. Most of the books I've done contain a heavy amount of OGC and as far as I can tell, the designations we use are pretty clear cut (though I dont write those designations myself, Ive read them and pointed out what I think should and should not be open).
As for "continually making their own material", I fail to see how that's any kind of a problem. Again, if someone buys something written by me, I consider it my obligation to have most of the book be new material.
The best example is the 8 different kinds of ship combat. A publisher could make his own ship combat book, competing with those other books, and then follow up products require his own book. Or, he could make original material that builds on 1 or 2 of those previous systems, noting which book it was and such. Certainly he's losing any potential sales from the hotly contested arena of ship combat rules, but he's also not spending effort reinventing the wheel and can present new material that builds on something already done.
Of course, most designers think their system is best (hopefully, otherwise they'd be knowingly publishing substandard material

so you don't see that kind of mixture often enough. I (as a consumer) believe that is what the OGL is for, and I just don't see publishers doing it. If it's a small item like a spell or such, reprinting what's already done somewhere and adding new material is fine.
As an example, WotC has done plenty of books that are maybe 40% updated, 50% new and 10% reprint material, but it's fine with me. (those percentages are made up, so I won't argue them.
The concept of new material being bad smacks of Mike Mearls' recent comments about commercial PDFs somehow hindering "innovation", an argument I do not buy.
It's two different concepts IMO.
1) Continually reinventing the wheel just gets you more wheels, not nice new rims. (my point)
2) Seeing people that would have put material into public domain, instead sell the product, limits that materials viewing and reworking, and hinders it's acceptance and usability. (what I think Mearls point was)
In other words what Im saying is there is a happy medium. No I do not think all OGC (or even most) should be crippled. But I do think companies releasing under the OGL have a right to protect enough of their ideas (including proper names) so that they can retain control.
Don't get me wrong, protecting IP is very important. The example I'll use is the same as above.
Fireball= Generic open name
Tensers Transformation= IP Name, Closed
Transformation= OGC name for tensers Transformation
If a monster entry is going to be OGC, but not the name, they should provide an OGC name, IMO.
I think IP should be limited to proper names that are in some way campaign related, or specific stuff that is integral to the setting. In either case, close the whole thing, don't cripple it with no name or wonkyness.
I don't think we're really disagreeing much if any, I think it's just the medium we're using to discuss it. I won't go down the road again from other threads, but it just seems like a lot of publishers get defensive, and don't really appreciate the OGL. Yes there's a lot of contribution to the OGL's body of work, but I'm also of the mind that the OGL/ D20L has done more for the publishers involved than they did for D&D, as it were.