Can someone explain PbP or PbM?

aurin777

First Post
hi there :) I was wondering if anyone could explain to me the exact workings of playing by email or playing a game via posting? It seems to me that the game would be very, very slow going. AD&D is all about interaction. It requires rolls and checks, as well as declared actions and then the result, which then calls for more reactions by the players. How many posts are there per day? I think I am rather confused about the entire ordeal.
~~Brandon
 

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aurin777 said:
hi there :) I was wondering if anyone could explain to me the exact workings of playing by email or playing a game via posting? It seems to me that the game would be very, very slow going. AD&D is all about interaction. It requires rolls and checks, as well as declared actions and then the result, which then calls for more reactions by the players. How many posts are there per day? I think I am rather confused about the entire ordeal.
~~Brandon

I've never Played By Mail, but Play By Post is pretty much all I play now. You can see how it is played in the Playing The Game forum here at ENWorld. There's a FAQ there, too.
 

It is very slow going.

I find the games that run the smoothest are the ones where the DM makes all rolls. The difference between:

DM: There's an orc in the fog.
Player: I attack!
DM: Roll to hit.
Player: Natural 19 - that's a threat!
DM: Yup - roll to confirm.
Player: AC 13.
DM: Hit, but not a critical. But don't forget, 20% miss chance...
Player: 41%, no problem.
DM: Roll damage.
Player: 11!
DM: The orc collapses in a heap.

vs

DM: There's an orc in the fog.
Player: I attack!
DM: A solid hit - 11 damage. The orc collapses in a heap.

(Admittedly, that's an exaggerated - but not unheard of - example.)

It gets worse as soon as players start requesting clarifications about details and so on, or if the state of the battlefield changes mid-round (the orc everyone said they wanted to attack dies on the first character's action, so everybody else's declared actions become irrelevant, and allthe players have to post again...)

Again, games run smoother if players trust the DM to make sensible decisions on their behalf in that sort of case. It also helps if the players post conditions on their actions. (If the orc is still alive, I'll attack him, otherwise I'll grab the pie!)

But the ultimate truth of PbEMs is: Combats crawl. That doesn't mean you should avoid them... you just need to be aware that they slow the game right down.

Pure roleplay elements, in contrast, can go quite quickly... but it does depend on how often people respond. I've seen fifty messages exchanged between three people who all happen to be online within an hour... and then other players check their mail in the morning and panic :)

"How many posts per day" really comes down to the guidelines the DM sets down, and the availability of the players. You have to be fairly flexible in allowing someone in a different time zone to slot their remarks into a conversation that took place while the player was in bed!

But yeah, a short conversation can take a few days. A long combat can take a month. Going up a level might take over a year, or less than a month, depending on the game.

You get used to it. Things simply don't happen as fast as they do in a table game.

-Hyp.
 

I run about four different PbP games and I have to say, it fits my style and the style of my players best. Yes its slow, BUT RPing is a bit easier for us since a lot of us are "writers". Same goes with descriptions and such, and it feels like it flows well. I do all the rolls, and its easier on both the players and myself really. There is a lot more time to prepare for things since sometimes it can go REALLY slow, and others it can actually go very fast. Just depends on lots of things. Fun to do though. :cool:
 

Think of it more as a shared storywriting activity with basic scenario provided by the DM and details filled in by the players - rolls and checks made to see how the scene is resolved and 'what happens next'.

I find that ideas of 'immersion and roleplaying' are easier in PbP since you can go in for more exposition and share a characters thoughts and feelings as well as their actions and words.

The emotional attachment between players may not be as indepth (but can be for longterm PbPs) and so the dynamic isn't quite as 'dynamic':P

Yeah combats are long, but can be more descriptive

(I prefer PbP to PbeM since I don't like reading long emails but can quite happily surf a board for hours:D)
 



Check out Angelsboi's PbP game at Shadows Rising. By the very nature of the beast it goes slow, but you don't have the rolling that you'd see in most D20 Modern games.

I think that you get a great deal more involvement in non-combat RP, plus you have a convenient written record of everything that's happened.
 


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