AverageCitizen
Explorer
Can someone who understands the class balancing explain something to me?
Since they shifted the PH3 monk to using implements more or less exclusively, it seems like they have dropped +3 from their attacks whole sale. Before they got unarmed combat on almost all their attacks, and now it's just for convenience in multi-classing. Now they use implements for every attack, which means they don't get their proficiency bonus, which means they're out +3 from the original version.
Was the original wrong? Was wizards really off by that much, balance-wise? Isn't the monk final behind the curve for striker attack bonuses? Actually, I'm hoping I've missed something.
Here are the articles, for your convenience:
Debut Monk
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Debut: The Monk)
Playtest Monk
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Playtest: Player's Handbook 3, The Monk)
Since they shifted the PH3 monk to using implements more or less exclusively, it seems like they have dropped +3 from their attacks whole sale. Before they got unarmed combat on almost all their attacks, and now it's just for convenience in multi-classing. Now they use implements for every attack, which means they don't get their proficiency bonus, which means they're out +3 from the original version.
Was the original wrong? Was wizards really off by that much, balance-wise? Isn't the monk final behind the curve for striker attack bonuses? Actually, I'm hoping I've missed something.
Here are the articles, for your convenience:
Debut Monk
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Debut: The Monk)
Playtest Monk
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Playtest: Player's Handbook 3, The Monk)