fanboy2000
Adventurer
Of course I wouln't reward thouse things. Stupidity isn't what what I, personaly, reward. What I reward is risk taking. Because RPGs aren't minatures games tactics, stratagy, planing, and such aren't the only aspect that's fun. I like it when the PCs have an emotional stake in what's going on, and I like the idea that people who are going up against not just some nameless villen, but a slaver who's enslaving their old home, it makes for a better campaign.PapersAndPaychecks said:I mean, you wouldn't reward your players for weakness, or greed, or clumsiness, or ineptness, would you? Stupidity is not a survival trait and its wages should be punishment rather than reward.
I do run combat heavy games, so what your talking about, skillful use a character resources to overcome challenges, is a big part of why I play D&D in the first place. PCs shouldn't be the only things that gain experance over the course of a campaign.
Like I said what I do like to reward is betting against the odds. If the PC fails, the PC fails, but death won't always be the consequence. Fortunately, I don't have to fudge anything to keep the hero's alive. I have hero points in my games that one earns for either successfully beating the odds or great roleplaying. Players spend thouse to stay alive. Occasionally a PC still dies, but usually from terminal stupidity on the player's part.
I think the term cinematic comes from the realization that realistic simply dosen't discribe any game that includes 40ft diameter fireballs. Cinematic isn't supposed to be a style, it's just a word for people who are trying to defend their favorite rules from people who want to get into long discussions about why such and such a rule isn't realistic. I used to work at a game store, and telling people that realism was the goal was a good way to end the argument and move on to real customers.