Angelsboi
First Post
This is a 2nd level Urban Ranger (Masters of the Wild) who is a wererat. Can soemone tell me what is missing and if my math is right. The wererat template is a little hard to understand.
Need it by tonight!!
Thanks!!
"Sillus Gentry" male human Urban Ranger 2: CR 3; AL LE; Size M; HD 2d10+4; hp __ (19/21); Init 4/7; Spd 30 ft.; AC 19 (Touch 14/17, Flat-footed 15); Atk 2 (Melee +3 Dagger 1d4+1; +1/+1 Dagger 1d4+1; Bite +2/5 1d4+1), or +2 (Ranged +7 or +6/+6 (1d8+1) 220 ft); SV Fort +4, Ref +6, Will +5; Str 13, Dex 18/24, Con 15/17, Int 15, Wis 17, Cha 14; Height 6 ft. 2 in.; Exp: 1000
Languages Spoken: Common, Burmecian, Slithreen
Skills (ranks are in parenthesis): Spot 12/16 (3), Listen 10/14 (3), Search 7/11 (1), Intimidate 2 (0), Bluff 2 (0), Hide 11 (5), Move Silently 9 (5), Gather Information 3 (1), Diplomacy 2 (0), Craft (Poisons) 4 (2), Knowledge (Local) 4 (2), Climb 2 (1), Handle Animal 3 (1), Heal 4 (1), Intuit Direction 5 (2), Swim 4 (3), Wilderness Lore 8 (5); Point Blank Shot, Rapid Shot
Class Abilities: Shadow, 1st Favored Enemey, Ambidexterity, Two Weapon Fighting
Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat, Lycanthropic Empathy, Curse of Lycanthrope (Fort DC 15), Alternate Form (Human, Hybrid, Animal), Animal/Hybrid Form is DR 15/Silver
Possessions: Vermin Bringer, MW Studded Leather Armor, 2 daggers, 4 vials small spider venom (DC 11/ 1d3 Str/1d3 Str), 4 vials medium scorpion poison (DC 15/ 1d4 Str/1d4 Str), 4 vials medium centipede venom (DC 13/ 1d4 Dex/1d4 Dex), 281 gp
Vermin Bringer
+1 Mighty Composite Longbow (+1) of Distance.
Wisdom: 18 Intelligence: 12 Charisma: 8 Ego: 10 Empathy NE
One Primary Ability:
1. Item Can Intuit Direction (14)
One Extraordinary Ability:
1. Summon Monster III (Abysal Dire Rats) 1/day
Need it by tonight!!
Thanks!!
"Sillus Gentry" male human Urban Ranger 2: CR 3; AL LE; Size M; HD 2d10+4; hp __ (19/21); Init 4/7; Spd 30 ft.; AC 19 (Touch 14/17, Flat-footed 15); Atk 2 (Melee +3 Dagger 1d4+1; +1/+1 Dagger 1d4+1; Bite +2/5 1d4+1), or +2 (Ranged +7 or +6/+6 (1d8+1) 220 ft); SV Fort +4, Ref +6, Will +5; Str 13, Dex 18/24, Con 15/17, Int 15, Wis 17, Cha 14; Height 6 ft. 2 in.; Exp: 1000
Languages Spoken: Common, Burmecian, Slithreen
Skills (ranks are in parenthesis): Spot 12/16 (3), Listen 10/14 (3), Search 7/11 (1), Intimidate 2 (0), Bluff 2 (0), Hide 11 (5), Move Silently 9 (5), Gather Information 3 (1), Diplomacy 2 (0), Craft (Poisons) 4 (2), Knowledge (Local) 4 (2), Climb 2 (1), Handle Animal 3 (1), Heal 4 (1), Intuit Direction 5 (2), Swim 4 (3), Wilderness Lore 8 (5); Point Blank Shot, Rapid Shot
Class Abilities: Shadow, 1st Favored Enemey, Ambidexterity, Two Weapon Fighting
Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat, Lycanthropic Empathy, Curse of Lycanthrope (Fort DC 15), Alternate Form (Human, Hybrid, Animal), Animal/Hybrid Form is DR 15/Silver
Possessions: Vermin Bringer, MW Studded Leather Armor, 2 daggers, 4 vials small spider venom (DC 11/ 1d3 Str/1d3 Str), 4 vials medium scorpion poison (DC 15/ 1d4 Str/1d4 Str), 4 vials medium centipede venom (DC 13/ 1d4 Dex/1d4 Dex), 281 gp
Vermin Bringer
+1 Mighty Composite Longbow (+1) of Distance.
Wisdom: 18 Intelligence: 12 Charisma: 8 Ego: 10 Empathy NE
One Primary Ability:
1. Item Can Intuit Direction (14)
One Extraordinary Ability:
1. Summon Monster III (Abysal Dire Rats) 1/day
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