Can someone recommend a good sci-fi or modern based RPG?

greymarch said:
No Shadowrun, no cyber-punk. No mixing genres. I am looking for a pure sci-fi game, or a pure modern game.

I am looking for something like Traveller, Alternity, or Gamma World for my sci-fi game

Man, you're exactly like me! I'm looking for a new game too, a modern/future sci-fi RPG wich has nothing to do with fantasy. I really hate mixing these, that's bad taste.

In my serach for such a game, Alternity stunned me. It was almost perfect... but it's almost non-existent today. I think D20 Modern is the new Alternity. We just have to wait until some settings come out and the Future book. I can't wait to see Gamma World d20 (ala Fallout). A similar clone comes out in march called Darwin's World (for d20M). Dark Matter (ala X-files) is probably what you were looking for but I doubt there will be a d20M setting for it soon. Try Star Drive for space future.

Ever thought of getting the Alternity books online? That's only 2 you need plus 1 per setting. In fact, you only need 1 book for Gamma. I wonder if they aren't outdated with d20 now...
 
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"some fanboy's silly campaign world"? /boggle

Um.., its cool that you're starting with a blank slate here knowledge-wise and all, but whatever game you pick I'd say a little patience will pay dividends. Some of the 3rd party Traveller products were indeed crap (even silly, hehe), but all that stuff is way out of print. Pretty much anything you can easily get today (short of obscure ebay auctions) is good stuff. That includes the gamer-driven web & mailing list material. The online Traveller grongards are a very discriminating bunch, and 'fan' material that clearly sucks won't get very far.

I'm not if you care, but I'm going out on a limb here to say that the Third Imperium setting for Traveller has more total product support in its history than any other RPG setting, EVAR. You just have to be willing to find what you want. The problem is that its scattered across various editions, and the setting itself is so huge (thousands of star systems over the course of a long future history). I could fill a page with internet links. :D

On a practical basis, for Traveller you pick a time period and a base sector, and work from there. The Classic Traveller material was mostly set in the Spinward Marches frontier sector at the height of the 3rd Imperium. GURPS also supports this era/location. The myriad GURPS supplements tend to be rules-light, and port easily to any ruleset. T20 has picked out the Gateway Domain at roughly the same time period as the starting point for their game (which is on the opposite side of the Imperium, heh). SJG is considering publishing a new Traveller era for GURPS - the Interstellar Wars period, which takes place in the not-so-distant future when Terra confronts the ancient, moribund First Imperium. Since the weapons, ships and other technologies are the same across all editions, you can pick your rules and the setting independent of each other. You can, for example, easily run T20 rules, using the GURPS Spinward Marches setting, and run the adventure scenarios in the Classic Reprints series from Far Future. You get the picture.

If your looking for everything to be pre-packaged with little-to-no work, Traveller might just be too much, depending on what gets released for T20 later this year.

On the otherhand, the Shadowforce Archer setting for Spycraft looks to perhaps be more heat-n-eat, if that's your speed.

I'll also say that (on the smaller d20 side of the market) Darwin's World looks pretty damn cool, IMHO. :)

....................

p.s. As a total aside, I always find it amusing when folks talk about the big 'canon' arguments surrounding Greyhawk or what-have-you... Traveller Mailing List, anyone? Bwa-ha-haaa! :cool:
 

I'd recomend downloading GURPS lite, and then plugging in any SF suppliments you fancy. While the GURPS system is too "rules-lawyery" for my taste, and I jettonised the combat system, it beats anything else out there - especially when you want to build your own universe.

LUG's Star Trek was great, if you're a trekker.

Spacemaster is a nice game, too, but I'd kick out the game setting and design one from scratch. Neet ideas though - and nothing beats the critical failures chart for forceswords....

Star Wars doesn't sound like the thing you're looking for, but if you do pick up GURPS, scan the net - there's an unofficial version of Star Wars for GURPS, so I hear, and some of the Advantages/Disadvantages are great for SF.

From your comments, I think you'd be best off with either the GURPS or the Spacemaster option - both are great games, and both tend to good old Hard SF (And let's face it, gang, SJG can claim it's good for cinematics all they want, it just ain's!!!). Also, with GURPS, you can plg in anything you want (My recomendations are: Biotech, Robots, Space and Cyberpunk - but thats just me...) Also, you have two great settings in GURPS: Traveller (Which isn't quite my taste, but it's good anyway), and Transhuman Space (By GURPS in-house genius David Pulver, and exactly my cup of earl grey, thank you!)

Hope I was of service,

-Alla
 

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