steeldragons
Steeliest of the dragons
I don't mean in an AEDU sense, per se, but the resistance there seems to be at the notion that any class ability ought not have limitations per day, be it spells or maneuvers or what ever.
The mage is containing the esoteric mysteries of the arcane in her brain and releasing them upon the world. Can only do that so often a day without turning your mind to jelly.
The fighter can "push themselves to the limit" to make an extra forceful attack, extra damage, tap dance maneuver while swing their sword, push over the ogre only so many times before they are simply, physically, spent...and while they can still fight and manuever in the "normal" sense, they just don't have the strength to "give it their extra all" all of the time.
The cleric can channel their divine energies to effect the undead or imbue their strike with additional damage or walk on water (in the case of a water deity) or whatever...but endlessly channelling those otherworldly hole (or unholy) energies would leave the cleric a pile of smouldering ash.
The warlock can invoke their powers from their "source" to make this or that happen but doing so without a facet to turn on and off would consume their very soul.
None of these things are very difficult to fluff an explanation for...in fact they are quite logical and, I think, flavorful/add flavor to the special ability.
So...why/what is it about have abilities of any kind limited to uses per day that gets everyone so annoyed or resistant if not outright "dealbreakery/I won't play if..."?
I don't get it. 'Splain, please.
--SD
The mage is containing the esoteric mysteries of the arcane in her brain and releasing them upon the world. Can only do that so often a day without turning your mind to jelly.
The fighter can "push themselves to the limit" to make an extra forceful attack, extra damage, tap dance maneuver while swing their sword, push over the ogre only so many times before they are simply, physically, spent...and while they can still fight and manuever in the "normal" sense, they just don't have the strength to "give it their extra all" all of the time.
The cleric can channel their divine energies to effect the undead or imbue their strike with additional damage or walk on water (in the case of a water deity) or whatever...but endlessly channelling those otherworldly hole (or unholy) energies would leave the cleric a pile of smouldering ash.
The warlock can invoke their powers from their "source" to make this or that happen but doing so without a facet to turn on and off would consume their very soul.
None of these things are very difficult to fluff an explanation for...in fact they are quite logical and, I think, flavorful/add flavor to the special ability.
So...why/what is it about have abilities of any kind limited to uses per day that gets everyone so annoyed or resistant if not outright "dealbreakery/I won't play if..."?
I don't get it. 'Splain, please.
--SD