Ahnehnois
First Post
Levels of performance vary, absolutely. I just don't think that an Olympic Athlete can do what they do three times per day on a moment's notice at arbitrary intervals, no more and no less. I don't know if D&D is ever likely to be able to model adrenaline surges effectively. I generally assume that the combat rules generally assume that when you're fighting a battle to the death, you're at pretty close to peak capacity (which is why, for example, D&D movement rates are incredibly fast). I also assume that characters take a lot of down time for R&R and train a lot; I just don't mechanically require those things.[MENTION=17106]Ahnehnois[/MENTION] You seem to find the ability to perform better/higher than expected unrealistic, but it's actually quite unrealistic for people to perform the same all the time. Olympic athletes can't break records every day all year long, and they require a lot of rest afterwards to get back up to their peak (even if they'll still beat the pants off you or me at their degraded level). It's also fairly against trope (that moment in the book where the ally drops and in a flare of anger the hero does something they couldn't normally do, or someone goes "You're our only hope - you can do it!" and miraculously they can, etc)
I am also a fan of action points (I use them based on the UA version) to represent those rare instances when you really need to give it that last bit of effort you didn't think you had in you. I don't give out action points on a per-day basis, however.