• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Can the elements work "officially" in these settings?

tecnowraith

First Post
I have been wandering can these elements work as "canon" in these settings? I know i can add stuff but I want to know would or even could they work normally in the settings or already be part of the world, no forgotten or hidden knowledge?
  • Eberron=Firearms and maybe even mechs :heh:
  • Forgotten Realms=Firearms and skyships (not zeppelin-like vehicles)
  • Iron Kingdoms=skyships (not zeppelin-like vehicles)
  • Dragonmech=Firearms and skyships (not zeppelin-like vehicles)
  • Earthdawn=Firearms
  • Talislanta=Firearms
 
Last edited:

log in or register to remove this ad

Could you clarify your question? What do you mean when you say 'work "officially"'?

Eberron may as well have firearms, considering that it's not unusual for rich people who can use them to carry around wands for self defense. And it does already have mecha... See the Warforged Titan, which I believe is in MM3 (and maybe the ECS as well?).

Spelljammers can travel to any setting, if you're willing to fudge the cosmology a tad, so add skyships to any setting.
 


Asmor said:
Could you clarify your question? What do you mean when you say 'work "officially"'?

Eberron may as well have firearms, considering that it's not unusual for rich people who can use them to carry around wands for self defense. And it does already have mecha... See the Warforged Titan, which I believe is in MM3 (and maybe the ECS as well?).

Spelljammers can travel to any setting, if you're willing to fudge the cosmology a tad, so add skyships to any setting.
For the record, Warforged Titan is not a mecha. It's just a huge construct. By definition, mecha are actually vehicles piloted by an individual.
 

I believe that skyships appeared in one of the original 1st edition supplements for the Forgotten Realms ("The Shining South" ???). Also - as already posted, Forgotten Realms was part of the original Spelljammer cannon ("Realmspace" supplement).

Gunpowder and firearms have been mentioned in the Forgotten Realms canon, but are very rare and unreliable. I can't recall the book, but I am thinking "Forgotten Realms Adventures" or maybe one of the Volo's Guides ?

Firearms would also fit very well in Eberron, and Dragonmech (IMHO), but I can't ever recall seeing specific references to them.
 

My inner English teacher is screaming "it's canon, not cannon!" LOL

Firearms were part of the Forgotten Realms (1e), except that they used a different version of gunpowder.

2e had rules for gunpowder weapons (the arquebus) in the Player's Handbook, so it's an implied part of a 2e campaign (although I think they were mentioned as optional; I don't have my old rulebooks with me).

Walt C
 

Walt C said:
My inner English teacher is screaming "it's canon, not cannon!" LOL

It never gets any quieter and you can never quite ignore it... Usually I just hope that someone else will point it out so that I don't look like the pedant.

Thanks for that, btw. ;)
 

Eberron has Siege Crabs. Not just mecha, but living mecha.

Neon Genesis Outsider(good, angel), anyone?

...Huh. Now I feel the great urge to write a story in which Shinji is psychologically transmuted into a typical D&D adventurer at the beginning of the series.
 

I've been toying with the idea of piloted mecha in Eberron. Created very early in the Last War, they were big, clumsy, unreliable machines that got dumped when someone hit upon the idea of warforged.
 


Into the Woods

Remove ads

Top