Can the Magnificent Mansion be dispelled?

Lela

First Post
And what happens when it is? Poof, everyone falls on the floor? They're lost in the "space between"? *represses the urge to break out in song*

I assume it can be dispelled or disjoined, as it isn't instantaneous. Still, doesn't that go against it's purpose? Why bother preventing someone poofing in if all they have to do is sit outside and dispel your invisible doorway?
 

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Yes, it can be dispelled. I say everything plops out on the Prime Material, but Dm's can easily have fun with that.

Not everyone can find the doorway, have a dispel ready, and actually make the dispel roll. So, the protection is pretty good, just not perfect.
 

There are a lot more levels at which I use rope trick, which is probably the only reason I've had one of those dispelled out from under me but not a MMM.

It's certainly dispellable, and I'd probably resolve it by randomly distributing people and items inside into the nearest vacant 5' squares around the entrance.
 

An MMM is dispellable. No immunity to it. As for what happens, it's not spelled out, and MMM doesn't clearly inherit from Rope Trick or any other spell where it would be applicable (although it does inherit somewhat from Unseen Servant). The DM is well within RAW to:
1) Drop the entire party at the location the door was left.
2) Drop the entire party on the astral.
3) Drop the entire party on a random plane.
4) Drop each party member on a different plane.
5) Other
 

Jack Simth said:
An MMM is dispellable. No immunity to it. As for what happens, it's not spelled out, and MMM doesn't clearly inherit from Rope Trick or any other spell where it would be applicable (although it does inherit somewhat from Unseen Servant). The DM is well within RAW to:
1) Drop the entire party at the location the door was left.
2) Drop the entire party on the astral.
3) Drop the entire party on a random plane.
4) Drop each party member on a different plane.
5) Other

Some of that seems a bit extreme. Consider that dispelling a spell has the same effect as it ending naturally... I would think if everyone remaining in the mansion gets sent to a random plane if they overstay the spell's duration, the spell description would mention it. It'd also make the spell quite a nasty weapon.

"You [all the nobles of the realm] are formally invited to a celebration at the mansion of Duplicitous the Archmage. Refreshments will be served. RSVP."
 

Patlin said:
Some of that seems a bit extreme. Consider that dispelling a spell has the same effect as it ending naturally... I would think if everyone remaining in the mansion gets sent to a random plane if they overstay the spell's duration, the spell description would mention it. It'd also make the spell quite a nasty weapon.

"You [all the nobles of the realm] are formally invited to a celebration at the mansion of Duplicitous the Archmage. Refreshments will be served. RSVP."
Unlike Rope Trick, MMM doesn't specify what happens to those inside when the spell ends. Rope trick is quite clear that those inside fall out. MMM doesn't inherit from much of anywhere, and says not a word. You're on a different plane, when the plane vanishes out from under you, and there's nothing in the description of the mechanics for what happens to you. Does that sound like a safe thing?

As the interaction isn't specified, it's DM fiat, however it goes.
 

I've always though of the MMM as being in another dimension, as per the text of the spell, and as such, it is completely immune to anything occuring in the Prime Material Plane:
PHB p.257 said:
You conjure up an extradimensional dwelling [...]

Since the place can be entered only through its special portal, outside conditions do not affect the mansion [...]
 

Maybe the dispel only takes out the doorway, leaving those inside with no way out until someone again casts MMM, plane shifts, gates, or uses other teleport descriptor spells to exit.

Ciao
Dave
 

RainOfSteel said:
I've always though of the MMM as being in another dimension, as per the text of the spell, and as such, it is completely immune to anything occuring in the Prime Material Plane:
But the way back is the portal that has a presence in the Prime material plane. Thankfully the presence is invisible.

Because I dislike magic used as a convienince IMHO those in the masion when it is dispelled deserve to be lost to oblivion / Yog-Sothoth / Far Realm. But given the way the ruleset is set up, having them pop out adjacent to the doorway [randomly determined] is more in line. I could even see the person researching the spell able to set the 'ejection' to either adjacent to the gate or astral plane.

Mage’s Magnificent Mansion
Conjuration (Creation)
Level: Sor/Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Extradimensional mansion, up to three 10-ft. cubes/level (S)
Duration: 2 hours/level (D)
Saving Throw: None
Spell Resistance: No

You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

You can create any floor plan you desire to the limit of the spell’s effect. The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp).
 

ElectricDragon said:
Maybe the dispel only takes out the doorway, leaving those inside with no way out until someone again casts MMM, plane shifts, gates, or uses other teleport descriptor spells to exit.
frankthedm said:
But the way back is the portal that has a presence in the Prime material plane. Thankfully the presence is invisible.
Yes, that is one way of viewing it.

I would certainly agree, in general, if the MMM doorway were "open" and Dispel Magic went off (targeted via See the Invisible or True Seeing, or an area dispel that happened to hit the mark).

If the MMM doorway were open and then was dispelled, it stands to reason (to me) that the occupants would be dumped out right where they started.

If the doorway were closed, nothing would be visible (even with True Seeing, as the spell specifically excludes sight into extradimensional spaces) to observers in the Prime Material unless they had some special method of seeing extradimensional spaces.

Even then, to affect the closed doorway with Dispel Magic, the spellcaster would have to have some way of getting Dispel Magic to the extradimensional space, and Dispel Magic doesn't reach outside the plane it is cast on.
 

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