LightningArrow
First Post
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THE PARTY, AT LEVEL 12:
- Human Abjurer: Resilient (CON), Keen Mind
- Human Tempest Cleric: Observant
- Human Thief 5/Hunter 7 (spell-less): archer, Alert
- Human Vengeance Paladin (actually level 13): sword-and-board, Shield Master, Heavy Armor Master
- Half-Elf Lore Bard
As you'll soon see, it's important to mention that the Ranger has access to Protection from Energy.
________
The enemies:
Adult Red Dragon (no lair or legendary actions)
Young Red Dragon
________
I've ran a simulation considering the party's usual tactics, and they all died, along with the young red. The adult red was left at half HP.
So I was considering reducing the young's HP by 10 and his breath weapon to 12d6 instead of 16d6. I'd also give the Paladin a Potion of Flying, but that might be too much.
For story reasons, I can't change the creatures in the encounter.
Any advice is welcome.
THE PARTY, AT LEVEL 12:
- Human Abjurer: Resilient (CON), Keen Mind
- Human Tempest Cleric: Observant
- Human Thief 5/Hunter 7 (spell-less): archer, Alert
- Human Vengeance Paladin (actually level 13): sword-and-board, Shield Master, Heavy Armor Master
- Half-Elf Lore Bard
As you'll soon see, it's important to mention that the Ranger has access to Protection from Energy.
________
The enemies:
Adult Red Dragon (no lair or legendary actions)
Young Red Dragon
________
I've ran a simulation considering the party's usual tactics, and they all died, along with the young red. The adult red was left at half HP.
So I was considering reducing the young's HP by 10 and his breath weapon to 12d6 instead of 16d6. I'd also give the Paladin a Potion of Flying, but that might be too much.
For story reasons, I can't change the creatures in the encounter.
Any advice is welcome.