S
Sunseeker
Guest
That's not a bad idea, actually, especially if there's no dedicated healer for the group. I might have to adopt that.
It works out pretty well, but is really dependent on the roll. I am considering lowering the threshold to a DC 5 to get at least 1 HP, most of the time in-combat my players will never attempt it more than twice. I think the most I've seen anyone get is about 12 points, which I do think is fair for in-combat attempts to "heal" without a medkit, but does require a very high roll (I think the roll in question was an 17 and we were level 5). Most of the time my players will get 5 or less HP back per attempt.
Eh, thinking about it, I'm pretty happy with where it's at.