It's the ease of use of Savage Worlds that appeals to me. I don't need a super-detailed campaign world. What I need is a concise set of rules to play the game and tell the story. And, I think that is what this thread is about for D&D, too. When the rules get so massive, it gets in the way of the game and the story. I liked 3e when it came out; and I even read the 3 core books (PH, DMG & MM) cover-to-cover. I tried the same with 3.5, but it didn't stick. I certainly can't do it now. It's just too much information, and it's not necessary to me. I would like to see a Rules Cylopedia for D&D (preferably 3e d20 for me), but I don't think it will happen. It's not enough new product to fuel the kind of profits needed to keep the company afloat. Even a Basic, etc. progression would be nice; preferably with modules and minis. Maybe they will print something like that one day. But, I think I am off the roller coaster and on my way out of the amusement park. Maybe the 4e Gamma World releases later this year will hit that mark for me.