hawkeyefan
Legend
Note how many of these are general group dynamic rules that could probably be ported over to almost any RPG whatsoever. That's largely my point about how, in absence of specifics about the game experience being tried for you almost have to work on that layer.
To some extent, sure. There is going to be some advice that is relevant to all RPGs because as different as they may be, there are still some similarities.
But this list I made specifically thinking about 5E. I would not make the exact list for other games, although there would certainly be some overlap.
And these are also my personal suggestions. There may be other folks who would, for instance, advocate for knowing as much about your PC before you start play so that you can accurately portray them through roleplay. On the GM side, you don't have to look far on this site to find people advocating for the GM as ultimate authority and that the players are playing in "your game" and all that. My suggestion to the GM to hold on loosely and to place the PCs into the place of utmost importance is, as I said not controversial, but it is a sentiment that certain posters would vehemently disagree with.
So again.....best practices for 5E in my opinion. Yes, that's a broad topic and my suggested best practices might change if the topic was "Best practices for an urban espionage game using 5E" or something else that was more specific. But that's fine.....I could always come up with that list if requested instead of endlessly talking about how the idea of such a list is badwrongfun.