Well, if YouTube says it!This is interesting because there is so much gm advice out there. Youtube is full of do this, don't do this, top 10 things you should do, etc.
Well, if YouTube says it!This is interesting because there is so much gm advice out there. Youtube is full of do this, don't do this, top 10 things you should do, etc.
Run the game you think you can run. Not the kind of ideal game you wish you could run.
A lot of it is hit or miss and the best of it can be summed up as "Don't be a dick" and don't let anyone else be a dick at your table either. They rest of the good stuff is often aimed at a particular style of D&D. it is often wort watching because seeing how other people do it can be a learning experience but creating advice for a DM that has never seen a game or played before and just bought the rules and wants to run a game is not easy and not all DMG's succeed at that task.This is interesting because there is so much gm advice out there. Youtube is full of do this, don't do this, top 10 things you should do, etc. Similarly, what makes a good "gm advice" section in a game? Does the dmg, for example, suggest that a particular style of play is best (and if not, does it make the dmg more generic and less useful?)?