If that's true, I hope they'll sell the license to a different publisher.Aside from that, further analysis of the current situation with D&D leads me to believe that Wizards now think that D&D is unsustainable as a purely printed game.
If that's true, I hope they'll sell the license to a different publisher.Aside from that, further analysis of the current situation with D&D leads me to believe that Wizards now think that D&D is unsustainable as a purely printed game.
If that's true, I hope they'll sell the license to a different publisher.
Aside from that, further analysis of the current situation with D&D leads me to believe that Wizards now think that D&D is unsustainable as a purely printed game. It needs the Virtual Table (and mostly online support) to survive.
I don't take issue with that view; I can well see where it comes from.
But if tomorrow they came out with 5e and cancelled DDI, I would be hard pressed to continue the games I play because of it.
Mike Mearls just asked on twitter what panels we'd like to see at GenCon.
My reply: I want to see apologies and mass resignations from the DDi team.
I would add the resignation of the invisible D&D Brand Manager as well. What is going on at Wizards at the moment is a disaster. The last six months or more have seen them destroy all the early work they'd done with the DDi, and been amazingly incompetent in replacing it.
There's hardly been an original article or adventure in Dragon/Dungeon that hasn't been a preview in the last several months? (EDIT: *This might not be true; however, it feels that way and adventure support is certainly well down.)
This actually derailed the integration of Essentials into 4e, particularly with the loss of Heroes of Sword and Spell and (more significant from my point of view) Mordenkainen's Magical Emporium. More significant? Yes, because I would have expected it to give lots of common and rare items, which we're currently missing in the system. The new magic item system in Essentials? Doesn't work without the information from this book. I'm also a DM, so player options don't mean as much to me.
The DDi team seem to be working on too many projects, some of which are completely irrelevant to a large segment of their customers. So, you've got a Virtual Table. And the Monster Builder works with it. That's very nice. Does absolutely nothing for me... and it seems to be taking a lot of attention from the tools I actually need.
The biggest "wins" for D&D in the last six months have been the two boardgames: Castle Ravenloft and Wrath of Ashardalon. They're both a lot of fun, provide a great introduction to the mechanics and themes of D&D, and also show the ability of the designers to learn: Wrath is much better than Ravenloft.
Just reading what Trevor Kidd said here. It seems very likely that his superiors are going to be very unhappy with him.
What do you think the chances are that Trevor posted this without getting authorization first?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.