Crazy Jerome
First Post
I think it would work fine, as long as with the different settings on the dial, they spelled out the likely consequences.
Instead of the default, you decide to give XP for treasure gained, and only for treasure gained, as a hardline measurement of rather abstract success. Ergo, the DM has to be careful that the treasure included fits within this rate, allow for some treasure to get missed, and expect a group that really buys into this to go after every bit of treasure, by hook or by crook, with any trick they can manage--ambush, sneaking away with it, talking monsters out of it, etc. If that sounds like a fun game for your group, you might want to try this. If not, don't.
Changes in a dial should have an effect on how things are done--ideally, a predictable effect, but a real effect nevertheless.
Instead of the default, you decide to give XP for treasure gained, and only for treasure gained, as a hardline measurement of rather abstract success. Ergo, the DM has to be careful that the treasure included fits within this rate, allow for some treasure to get missed, and expect a group that really buys into this to go after every bit of treasure, by hook or by crook, with any trick they can manage--ambush, sneaking away with it, talking monsters out of it, etc. If that sounds like a fun game for your group, you might want to try this. If not, don't.

Changes in a dial should have an effect on how things are done--ideally, a predictable effect, but a real effect nevertheless.